Files
cowork-local/ui/co4e_tab.py
T
lamhv7andClaude Sonnet 5 0631abf85f feat(co4e): tách 6 widget UI khỏi ui/co4e_tab.py sang presentation/co4e/*
Lane N3 (Co4E Studio) — dùng bộ workflow refactor-god-file, mỗi bước có
characterization test trước khi tách, hậu kiểm ranh giới tầng sau mỗi bước:

- skills_list_panel.py / agent_list_panel.py — 2 khu vực sidebar
- co4e_canvas_widget.py + canvas_items.py + canvas_interaction_mixin.py —
  Co4ECanvas tách 3 file (vượt 400 dòng nếu đứng một mình)
- node_property_panel.py + node_property_actions_mixin.py +
  step_config_section.py — StepConfigPanel, cùng lý do
- co4e_run_control_widget.py — RunsPagePanel (trang Flow Status)
- co4e_chat_view.py — ChatPanel + _ChatInput + helper autocomplete
- palette_list.py — _PaletteList dời khỏi ui/co4e_tab.py, hết import ngược
  presentation -> ui (agent/skills panel giờ import top-level)

ui/co4e_tab.py giảm 2089 -> 1878 dòng, chỉ còn phần wiring + business logic
(Co4ERunManager/AgentWorker chưa đổi — nằm ngoài phạm vi này, xem docstring
presentation/co4e/co4e_tab.py). ui/co4e_canvas.py và ui/co4e_config_panel.py
còn lại là compat shim re-export, không đổi API cho bên gọi.

Thêm tests/test_co4e_integration.py — dựng thật Co4ETab qua build_co4e_tab(),
lái luồng qua nhiều panel trong cùng instance (thêm node, mở/gập chat, chuyển
trang Flow Status rồi quay lại không mất state canvas) — bắt lỗi wiring
xuyên-panel mà characterization test từng panel riêng không thấy được.

Đã xác minh: pytest 348 passed/1 skipped, tools/check_co4e.py sạch, không
file nào >400 dòng, domain/application không import PySide6, và so pixel
before/after (git worktree tại HEAD cũ) ra 0/1.125.000 pixel khác biệt.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-25 18:43:42 +09:00

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"""Co4E — node-graph workflow studio (a Workspace sub-tab).
Layout (3 columns): left sidebar (Workflows / Agents / Skills, with CRUD,
drag-to-canvas, run-in-background + a live "Running flows" status list) | center
(compact toolbar + node canvas + bottom Chat/Output) | right (step config panel).
Runs: pick a mode — Auto (each step's agent plans then executes), Plan
(read-only, each step only drafts a plan), or Manual (step-by-step, advance with
"Next step"). Adjacent steps feed the next automatically (no manual wiring).
Several flows can run at once (foreground on the canvas + background from the
Workflows list); the run manager keeps their status live across sub-tab switches.
Chat supports inline directives with autocomplete: ``/agent:<name>`` picks a
persona and ``/skill:<name>`` applies a skill — same as Cowork.
"""
from __future__ import annotations
import re
from pathlib import Path
from typing import Dict, List, Optional
from PySide6.QtCore import QSize, Qt, Signal
from PySide6.QtWidgets import (
QComboBox, QFrame, QHBoxLayout, QHeaderView, QInputDialog, QLabel, QLineEdit,
QListView, QListWidget, QListWidgetItem, QMenu, QMessageBox, QPushButton,
QScrollArea, QSizePolicy, QSpacerItem, QSplitter, QTabBar, QTableWidget,
QTableWidgetItem, QTabWidget, QTextBrowser, QVBoxLayout, QWidget,
)
from ..core import co4e, skills as skills_mod
from ..core.co4e_builtins import BUILTIN_AGENTS
from ..core.co4e_run_manager import Co4ERunManager
from ..core.worker import AgentWorker
from ..i18n import on_language_changed, tr
from ..theme import current_palette
from .chat_view import ChatView
from .co4e_canvas import Co4ECanvas
from .co4e_config_panel import StepConfigPanel
from .icons import icon
from ..presentation.co4e.agent_list_panel import AgentListPanel
from ..presentation.co4e.co4e_chat_view import (
ChatPanel, _ChatInput, _agent_names, _directive_token, _skill_names,
)
from ..presentation.co4e.co4e_run_control_widget import RunsPagePanel
from ..presentation.co4e.palette_list import _PaletteList
from ..presentation.co4e.skills_list_panel import SkillsListPanel
_PLAN_GLYPH = {"completed": "✓", "done": "✓", "in_progress": "▶", "running": "▶",
"error": "✗", "pending": "○", "todo": "○"}
def _fmt_plan(steps) -> str:
"""Render plan steps ``[{title,status}]`` as a ticked-off checklist."""
lines = []
for s in steps or []:
title = str((s or {}).get("title", "")).strip()
if not title:
continue
glyph = _PLAN_GLYPH.get(str((s or {}).get("status", "pending")).lower(), "○")
lines.append(f"{glyph} {title}")
return "\n".join(lines)
class _EqualTabBar(QTabBar):
"""Icon-only sidebar tabs (Workflows / Agents / Skills), all the same width,
sized to fill the sidebar with a comfortable minimum (~double the default
icon-only width so they read as proper buttons) and an even gap between them.
The icon sits centered in each tab."""
_GAP = 6 # px between tabs — matches the QSS margin-right below
def tabSizeHint(self, index): # noqa: N802
base = super().tabSizeHint(index)
n = self.count() or 1
avail = self.width()
if avail <= 1: # width not resolved yet → use parent
p = self.parentWidget()
avail = p.width() if p is not None else 0
share = (avail - n * self._GAP) // n if avail > 1 else 0
return QSize(max(56, share), max(30, base.height()))
def resizeEvent(self, e): # noqa: N802
super().resizeEvent(e)
self.updateGeometry() # re-hint tab widths when resized
class Co4ETab(QWidget):
status_message = Signal(str)
def __init__(self, ctx):
super().__init__()
self.ctx = ctx
self._wf: co4e.Workflow = co4e.new_workflow(tr("co4e.untitled"))
self._chat_worker: Optional[AgentWorker] = None
# run state
self.manager = Co4ERunManager(ctx)
self.manager.changed.connect(self._refresh_runs)
self.manager.event.connect(self._on_manager_event)
# Per-flow run state so any number of flow tabs run in PARALLEL without
# mixing (bounded only by the machine — each run is its own QThread).
self._flow_runs: Dict[str, str] = {} # wf_id -> its active canvas run id
self._run_logs: Dict[str, "ChatView"] = {} # run_id -> that flow's chat log
self._flow_outputs: Dict[str, Dict[str, str]] = {} # wf_id -> {node_id: output}
# Running token/cost total per flow (↓in ↑out ▤ctx $cost), shown in the
# Messages header like Cowork's conversation total.
self._flow_usage: Dict[str, Dict[str, float]] = {}
self._project_id: str = "" # selected Workspace project
self._project_dir: Optional[Path] = None # its workspace folder (flow output goes here)
# manual mode
self._manual_active = False
self._manual_order: List[str] = []
self._manual_idx = 0
# open flows shown as browser-style tabs (each its own graph; runs are
# independent via the run manager)
self._flows: List[co4e.Workflow] = []
self._active_flow_idx = -1
root = QHBoxLayout(self)
self._split = QSplitter(Qt.Horizontal)
root.addWidget(self._split)
sidebar = self._build_sidebar()
sidebar.setMinimumWidth(180) # 210 pushed the whole tab past 1214px min
self._split.addWidget(sidebar)
self._split.addWidget(self._build_center())
self.config = StepConfigPanel(ctx)
self.config.setMinimumWidth(300) # so fields (incl. the model row) are never clipped
self.config.changed.connect(self._on_config_changed)
self.config.run_node.connect(lambda nid: self._run_single(nid))
self.config.run_from.connect(self._run_from)
self.config.delete_node.connect(self.canvas.delete_node)
self._config_collapsed = False
self._config_expanded_w = 360
self._split.addWidget(self._wrap_config())
from PySide6.QtCore import QTimer
from .widgets import narrow_guard
self._narrow_guard = narrow_guard(self, self._NARROW, self._apply_narrow_layout)
# Deferred one tick: the parent chain (and therefore window()) only
# exists after whoever is building this has finished adding it.
QTimer.singleShot(0, self._narrow_guard.attach)
# Start the sidebar wider than its 180px floor — at the floor the
# "Chạy nền" button and the flow names are cut off.
self._split.setSizes([230, 720, 360])
self._split.setStretchFactor(0, 0)
self._split.setStretchFactor(1, 1)
self._split.setStretchFactor(2, 0)
self._split.setStretchFactor(0, 0)
self._split.setStretchFactor(1, 1)
self._split.setStretchFactor(2, 0)
self._split.setSizes([250, 780, 360])
self._split.setChildrenCollapsible(True)
self.canvas.node_selected.connect(self._on_node_selected)
self.canvas.node_activated.connect(self._on_node_selected)
self.canvas.graph_changed.connect(self._autosave)
self._reload_sidebar()
self._open_flow(self._wf) # first browser-style flow tab
self._retranslate() # set Runs table headers etc.
self._refresh_runs()
on_language_changed(self._retranslate)
# ---- flow tabs (browser-style: several open flows, independent) --------
def _open_flow(self, wf: co4e.Workflow) -> None:
"""Open ``wf`` in a tab — reuse its tab if already open (like a browser),
else add a new one and switch to it. Bar index 0 is the pinned Runs tab,
so flow ``i`` lives at bar index ``i + 1``. If the flow has an active run,
its live status is reflected on the canvas."""
for i, f in enumerate(self._flows):
if f.id == wf.id:
self._flows[i] = wf
bar_idx = i + 1
self.flow_bar.setTabText(bar_idx, wf.name or tr("co4e.untitled"))
if self.flow_bar.currentIndex() == bar_idx:
self._active_flow_idx = -1 # force reload of same tab
self._on_flow_tab_changed(bar_idx)
else:
self.flow_bar.setCurrentIndex(bar_idx)
self._reflect_active_run(wf.id)
return
# Without the strip there is nowhere to switch between open flows, so
# opening one REPLACES the one on the canvas (saved first, as the tab
# switch used to do). Runs already in progress are unaffected — they are
# tracked per flow id and keep going in the background.
self._close_other_flows()
self._flows.append(wf)
self.flow_bar.blockSignals(True)
bar_idx = self.flow_bar.addTab(icon("flow"), wf.name or tr("co4e.untitled"))
self._add_tab_close_button(bar_idx)
self.flow_bar.blockSignals(False)
if self.flow_bar.currentIndex() == bar_idx:
self._on_flow_tab_changed(bar_idx) # already current → load manually
else:
self.flow_bar.setCurrentIndex(bar_idx)
self._reflect_active_run(wf.id)
def _close_other_flows(self) -> None:
"""Leave the canvas empty of flows, saving whatever was on it.
Called before opening a flow, because the tab strip that used to hold
several at once is gone. Tab 0 (Runs) is never touched.
"""
if not self._flows:
return
if 0 <= self._active_flow_idx < len(self._flows):
self._sync_wf_from_canvas()
self.flow_bar.blockSignals(True)
for idx in range(self.flow_bar.count() - 1, 0, -1):
self.flow_bar.removeTab(idx)
self.flow_bar.blockSignals(False)
self._flows.clear()
self._active_flow_idx = -1
def _show_runs(self, on: bool) -> None:
"""Swap the centre between the flow editor and the Runs table.
This is where the pinned "Runs" tab went when the strip was removed —
same page, same table, reached from a toggle in the flow toolbar.
"""
target = 0 if on else min(1, self.flow_bar.count() - 1)
if self.flow_bar.currentIndex() == target:
self._on_flow_tab_changed(target) # already there → re-apply
else:
self.flow_bar.setCurrentIndex(target)
def _on_flow_tab_changed(self, idx: int) -> None:
# save the outgoing flow (active_flow_idx is a FLOWS-list index) first
if 0 <= self._active_flow_idx < len(self._flows) and (self._active_flow_idx + 1) != idx:
self._sync_wf_from_canvas()
if idx <= 0: # the Runs page
self._active_flow_idx = -1
self.center_stack.setCurrentIndex(0)
self._sync_runs_toggle(True)
self._refresh_runs()
return
flow_idx = idx - 1
if not (0 <= flow_idx < len(self._flows)):
return
self._active_flow_idx = flow_idx
self.center_stack.setCurrentIndex(1)
self._sync_runs_toggle(False)
self._apply_workflow(self._flows[flow_idx])
def _sync_runs_toggle(self, on: bool) -> None:
"""Keep the Runs toggle showing which page is up, however it got there
(a double-click in the runs table also switches pages)."""
btn = getattr(self, "runs_btn", None)
if btn is not None and btn.isChecked() != on:
blocked = btn.blockSignals(True)
btn.setChecked(on)
btn.blockSignals(blocked)
def _add_tab_close_button(self, idx: int) -> None:
"""Give a flow tab its own close button — a small ✕ placed by QTabBar on
the tab's right side, vertically centered and INSIDE the tab (reliable
across themes, unlike the CSS-positioned default which looked detached)."""
btn = QPushButton("×") # ×
btn.setObjectName("flowTabClose")
btn.setFlat(True)
btn.setFixedSize(16, 16)
btn.setCursor(Qt.PointingHandCursor)
btn.clicked.connect(lambda: self._close_flow_tab_button(btn))
self.flow_bar.setTabButton(idx, QTabBar.RightSide, btn)
def _close_flow_tab_button(self, btn) -> None:
for i in range(self.flow_bar.count()):
if self.flow_bar.tabButton(i, QTabBar.RightSide) is btn:
self._close_flow_tab(i)
return
def _close_flow_tab(self, idx: int) -> None:
if idx <= 0: # Runs tab is pinned
return
flow_idx = idx - 1
if not (0 <= flow_idx < len(self._flows)):
return
closing = self._flows[flow_idx]
# Stop mirroring the closed flow's run onto the canvas — the run itself
# keeps going in the background and stays in Flow Status. (Per-flow run
# tracking: only this flow's entry is dropped; other flows keep running.)
rid = self._flow_runs.pop(closing.id, None)
if rid is not None:
self._run_logs.pop(rid, None)
if getattr(self, "_wf", None) is not None and self._wf.id == closing.id:
self._manual_active = False
self.run_btn.setText(tr("co4e.run"))
self._flows.pop(flow_idx)
self.flow_bar.blockSignals(True)
self.flow_bar.removeTab(idx)
self.flow_bar.blockSignals(False)
self._active_flow_idx = -1
if not self._flows:
self._open_flow(co4e.new_workflow(tr("co4e.untitled")))
else:
new_bar = min(idx, len(self._flows)) # clamp to the last flow tab
self.flow_bar.blockSignals(True)
self.flow_bar.setCurrentIndex(new_bar)
self.flow_bar.blockSignals(False)
self._on_flow_tab_changed(new_bar)
def _sync_active_flow_tab_text(self) -> None:
i = self.flow_bar.currentIndex()
if i >= 1: # never rename the Runs tab
self.flow_bar.setTabText(i, self._wf.name or tr("co4e.untitled"))
def _reflect_active_run(self, wf_id: str) -> None:
"""If a run for this flow is active, mirror its live node statuses onto the
canvas and keep tracking it so updates continue to show."""
for h in self.manager.all_runs():
if h.wf_id == wf_id and h.running:
self._flow_runs[wf_id] = h.id
for nid, st in h.node_status.items():
self.canvas.update_node_status(nid, st)
return
# ---- per-flow run helpers (parallel, isolated per flow) ---------------
def _cur_run_id(self) -> Optional[str]:
"""The active canvas run of the CURRENTLY-shown flow, or None. Clears a
stale entry if that run already finished."""
wf = getattr(self, "_wf", None)
if wf is None:
return None
rid = self._flow_runs.get(wf.id)
if rid is None:
return None
h = self.manager.get(rid)
if h is None or not h.running:
self._flow_runs.pop(wf.id, None)
return None
return rid
def _outputs_for(self, wf_id: str) -> Dict[str, str]:
"""This flow's accumulated step outputs (kept separate per flow so parallel
runs never seed each other's context)."""
return self._flow_outputs.setdefault(wf_id, {})
def _update_run_btn(self) -> None:
self.run_btn.setText(tr("co4e.interrupt") if self._cur_run_id() is not None
else tr("co4e.run"))
# ---- sidebar ----------------------------------------------------------
def _build_sidebar(self) -> QWidget:
# ONE COLUMN, four named sections — no icon tabs. Every list is on screen
# at once, so "what can I drag onto the canvas" is answered by looking
# rather than by clicking through three unlabeled tabs.
# A vertical splitter, not a fixed stack: on a short window four stacked
# lists otherwise squeeze down to one visible row each. The splitter
# hands out the available height by weight and lets the user re-balance
# it by dragging; each list keeps a small minimum so none disappears.
self._sections: dict = {}
self.sidebar = QWidget()
outer_col = QVBoxLayout(self.sidebar)
outer_col.setContentsMargins(6, 6, 6, 6)
outer_col.setSpacing(0)
self.side_split = QSplitter(Qt.Vertical)
self.side_split.setChildrenCollapsible(False)
self.side_split.setHandleWidth(8)
outer_col.addWidget(self.side_split, 1)
class _Col:
"""Adapter so the section builders below read the same as before."""
def __init__(self, split):
self._split = split
def addWidget(self, w, stretch=1):
self._split.addWidget(w)
self._split.setStretchFactor(self._split.count() - 1, stretch)
col = _Col(self.side_split)
# --- WORKFLOWS ---------------------------------------------------
self.wf_new_btn = QPushButton(tr("co4e.new"))
self.wf_new_btn.setIcon(icon("plus"))
self.wf_new_btn.setToolTip(tr("co4e.tt_new_wf"))
self.wf_new_btn.setObjectName("co4eSectionAction")
self.wf_new_btn.setFlat(True)
self.wf_new_btn.setCursor(Qt.PointingHandCursor)
self.wf_new_btn.clicked.connect(self._new_workflow)
wf_body = QWidget(); wl = QVBoxLayout(wf_body)
wl.setContentsMargins(0, 0, 0, 0); wl.setSpacing(4)
# Draggable: drag a flow onto the canvas to merge it in (Nova-style);
# double-click loads it onto the canvas.
self.wf_list = _PaletteList(payload_role=Qt.UserRole + 2)
self.wf_list.setToolTip(tr("co4e.drag_hint"))
self.wf_list.itemDoubleClicked.connect(self._load_selected_workflow)
self.wf_list.setContextMenuPolicy(Qt.CustomContextMenu)
self.wf_list.customContextMenuRequested.connect(self._wf_context_menu)
wl.addWidget(self.wf_list, 1)
wf_btns = QHBoxLayout(); wf_btns.setSpacing(4)
self.wf_edit_btn = self._icon_btn("edit", "co4e.tt_edit_wf", self._edit_selected_workflow)
self.wf_dup_btn = self._icon_btn("branch", "co4e.tt_dup_wf", self._duplicate_selected_workflow)
self.wf_del_btn = self._icon_btn("trash", "co4e.tt_del_wf", self._delete_selected_workflow)
for b in (self.wf_edit_btn, self.wf_dup_btn, self.wf_del_btn):
wf_btns.addWidget(b)
wf_btns.addStretch(1)
wl.addLayout(wf_btns)
# Its own row: sharing one line with the three icon buttons cut "Chạy
# nền" down to "Chạ" as soon as the sidebar hit its narrow width.
self.wf_runbg_btn = QPushButton(tr("co4e.run_bg")); self.wf_runbg_btn.setIcon(icon("play"))
self.wf_runbg_btn.setToolTip(tr("co4e.tt_run_bg"))
self.wf_runbg_btn.clicked.connect(self._run_selected_in_background)
wl.addWidget(self.wf_runbg_btn)
col.addWidget(self._section("co4e.tab_workflows", wf_body, self.wf_new_btn), 3)
# --- AGENTS ------------------------------------------------------
# Widget cua khu vuc nay da doi sang AgentListPanel (xem
# presentation/co4e/agent_list_panel.py); o day chi con giu
# ag_new_btn/agent_list/ag_edit_btn/ag_del_btn nhu 4 ten thuoc tinh cu
# va tu noi signal - dung nguyen tac panel khong tu wire, Co4ETab moi
# biet _new_agent/_edit_agent/_delete_agent.
self._agent_panel = AgentListPanel()
self.ag_new_btn = self._agent_panel.new_btn
self.ag_new_btn.clicked.connect(self._new_agent)
self.agent_list = self._agent_panel.list_widget
self.ag_edit_btn = self._agent_panel.edit_btn
self.ag_edit_btn.clicked.connect(self._edit_agent)
self.ag_del_btn = self._agent_panel.del_btn
self.ag_del_btn.clicked.connect(self._delete_agent)
col.addWidget(self._section("co4e.tab_agents", self._agent_panel, self.ag_new_btn), 3)
# --- SKILLS ------------------------------------------------------
# Widget cua khu vuc nay da doi sang SkillsListPanel (xem
# presentation/co4e/skills_list_panel.py); o day chi con giu
# sk_manage_btn/skill_list nhu 2 ten thuoc tinh cu va tu noi signal -
# dung nguyen tac panel khong tu wire, Co4ETab moi biet _manage_skills.
self._skills_panel = SkillsListPanel()
self.sk_manage_btn = self._skills_panel.manage_btn
self.sk_manage_btn.clicked.connect(self._manage_skills)
self.skill_list = self._skills_panel.list_widget
col.addWidget(self._section("co4e.tab_skills", self._skills_panel, self.sk_manage_btn), 2)
# --- RUNS --------------------------------------------------------
# A short, always-visible view of the same runs the Flow Status page
# tables in full. Clicking one opens that page with the run selected.
# Icon only: the heading beside it already reads FLOW STATUS, and the
# label was long enough to be cut in half in a narrow sidebar.
self.runs_more_btn = QPushButton()
self.runs_more_btn.setIcon(icon("chevron-right"))
self.runs_more_btn.setFixedWidth(30)
self.runs_more_btn.setFlat(True)
self.runs_more_btn.setToolTip(tr("co4e.tt_runs_tab"))
self.runs_more_btn.clicked.connect(lambda: self._show_runs(True))
runs_body = QWidget(); rl = QVBoxLayout(runs_body)
rl.setContentsMargins(0, 0, 0, 0); rl.setSpacing(4)
self.runs_side_list = QListWidget()
self.runs_side_list.setToolTip(tr("co4e.tt_runs_tab"))
self.runs_side_list.itemClicked.connect(self._on_side_run_clicked)
rl.addWidget(self.runs_side_list, 1)
col.addWidget(self._section("co4e.runs_tab", runs_body, self.runs_more_btn), 2)
# Small enough that all four still fit on a laptop screen, large enough
# that each shows more than a single row.
for lst in (self.wf_list, self.agent_list, self.skill_list, self.runs_side_list):
lst.setMinimumHeight(56)
return self.sidebar
_SIDE_RUNS = 6
def _refresh_side_runs(self) -> None:
"""Mirror the newest runs into the sidebar's short list."""
lst = getattr(self, "runs_side_list", None)
if lst is None:
return
dots = {"running": "▶", "done": "✓", "error": "✕", "stopped": "■"}
lst.clear()
for h in list(reversed(self.manager.runs()))[:self._SIDE_RUNS]:
it = QListWidgetItem(f"{dots.get(h.status, '•')} {h.name}"
f" {h.progress_text()}")
it.setData(Qt.UserRole, h.id)
it.setToolTip(f"{h.name} · {tr('co4e.status.' + h.status)} · {h.created_at or '-'}")
lst.addItem(it)
def _on_side_run_clicked(self, item) -> None:
"""Open the full Flow Status page with this run selected."""
run_id = item.data(Qt.UserRole)
self._show_runs(True)
for r in range(self.runs_table.rowCount()):
cell = self.runs_table.item(r, 0)
if cell is not None and cell.data(Qt.UserRole) == run_id:
self.runs_table.setCurrentCell(r, 0)
break
def _section(self, key: str, body: QWidget, action: QPushButton | None = None,
stretch: int = 1) -> QWidget:
"""One named, foldable section of the sidebar column.
Replaces the three icon-only tabs: all the lists are visible at once
(WORKFLOWS · AGENTS · SKILLS · runs), each under its own heading with the
action that belongs to it. Clicking the heading folds the section, so a
narrow window can still get to everything.
"""
box = QWidget()
v = QVBoxLayout(box)
v.setContentsMargins(0, 0, 0, 0)
v.setSpacing(2)
row = QHBoxLayout()
row.setContentsMargins(0, 0, 0, 0)
row.setSpacing(4)
head = QPushButton()
head.setObjectName("co4eSectionHdr")
head.setCheckable(True)
head.setChecked(True)
head.setCursor(Qt.PointingHandCursor)
head.setFlat(True)
head.toggled.connect(lambda on, w=body, b=box: self._fold_section(key, w, b, on))
row.addWidget(head, 1)
if action is not None:
row.addWidget(action, 0)
v.addLayout(row)
v.addWidget(body, 1)
self._sections[key] = (head, body, stretch)
self._sync_section_arrow(key)
return box
def _fold_section(self, key: str, body: QWidget, box: QWidget, on: bool) -> None:
"""Fold/unfold a section AND give its height back to the others.
Inside a splitter, hiding the body is not enough — the pane keeps its
share of the height, so folding would free nothing. Clamping the whole
section to its header height makes the splitter re-deal the space.
"""
body.setVisible(on)
if on:
box.setMaximumHeight(16777215)
else:
box.setMaximumHeight(box.layout().itemAt(0).sizeHint().height() + 4)
self._sync_section_arrow(key)
def _sync_section_arrow(self, key: str) -> None:
head, _body, _s = self._sections[key]
head.setText(("▾ " if head.isChecked() else "▸ ") + tr(key).upper())
def _icon_btn(self, icon_name: str, tip_key: str, slot) -> QPushButton:
b = QPushButton(); b.setIcon(icon(icon_name)); b.setToolTip(tr(tip_key))
b.setFixedWidth(34)
b.clicked.connect(slot)
return b
def _reload_sidebar(self) -> None:
self.wf_list.clear()
for wf in co4e.list_workflows():
tag = tr("co4e.template") if wf.is_template else tr("co4e.saved")
it = QListWidgetItem(icon("workspaces"), f"{wf.name} · {tag}")
it.setData(Qt.UserRole, ("saved", wf.id))
it.setData(Qt.UserRole + 2, {"kind": "workflow", "workflow": co4e.workflow_to_dict(wf)})
self.wf_list.addItem(it)
# Agents: only the Parallel fan-out node + the user's own custom agents
# (create your own with "+ New agent"; drag onto the canvas). The blank
# "New Step" palette entry was removed — use the toolbar "+ Add" instead.
self.agent_list.clear()
self.agent_list.addItem(self._palette_item(
tr("co4e.parallel_node"), "server",
{"variant": "parallel", "label": "Parallel", "role": "PARALLEL", "icon": "server",
"sub_agents": []}))
for ca in co4e.list_custom_agents():
step = co4e.Step(label=ca.name, agent_slug=co4e.slugify(ca.name), role=ca.role or "AGENT",
icon=ca.icon, instructions=ca.instructions,
context=getattr(ca, "context", ""), model=ca.model,
permission_preset=ca.permission_preset, skills=list(ca.skills),
attachments=list(getattr(ca, "attachments", []) or []))
it = self._palette_item(f"{ca.name} · {ca.role} · {tr('co4e.custom')}", ca.icon or "robot",
co4e._step_dict(step))
it.setData(Qt.UserRole + 1, ca.id)
self.agent_list.addItem(it)
# Skills
self.skill_list.clear()
for name in _skill_names():
content = skills_mod.skill_prefix_for(name)
payload = co4e._step_dict(co4e.Step(
label=name, agent_slug=co4e.slugify(name), role="SKILL", icon="sparkle",
instructions=content, skills=[name]))
self.skill_list.addItem(self._palette_item(name, "sparkle", payload))
@staticmethod
def _palette_item(text: str, icon_name: str, payload: dict) -> QListWidgetItem:
it = QListWidgetItem(icon(icon_name), text)
it.setData(Qt.UserRole, payload)
return it
# ---- center -----------------------------------------------------------
def _build_center(self) -> QWidget:
from PySide6.QtWidgets import QStackedWidget, QTabBar
page = QWidget()
lay = QVBoxLayout(page)
# Flow tab bar: a pinned "Runs" tab first (manage every flow run), then a
# browser-style tab per open flow — each keeps its own graph (no mixing).
self.flow_bar = QTabBar()
self.flow_bar.setObjectName("flowTabs")
self.flow_bar.setTabsClosable(True)
self.flow_bar.setMovable(True)
self.flow_bar.setExpanding(False)
self.flow_bar.setDrawBase(False)
# No arrow scroll buttons — when the tabs overflow they scroll inside a
# frameless horizontal scroller you drag left/right (see flow_row below).
self.flow_bar.setUsesScrollButtons(False)
# Tab colours + layout live in theme.py (QTabBar#flowTabs — theme-aware,
# flush, centred). Here we only style the per-tab close (✕) button, which
# QTabBar places centred on the tab's right (see _add_tab_close_button).
_fp = current_palette()
self.flow_bar.setStyleSheet(
"QPushButton#flowTabClose {"
f" border: none; background: transparent; color: {_fp.text_muted};"
" font-size: 13px; font-weight: bold; padding: 0; margin: 0;"
f" border-radius: {_fp.radius_sm}px; }}"
"QPushButton#flowTabClose:hover {"
f" background: {_fp.danger_soft}; color: {_fp.danger}; }}")
runs_idx = self.flow_bar.addTab(icon("monitoring"), tr("co4e.runs_tab")) # 0 = Runs
self.flow_bar.setTabButton(runs_idx, QTabBar.RightSide, None) # pinned
self.flow_bar.currentChanged.connect(self._on_flow_tab_changed)
self.flow_bar.tabCloseRequested.connect(self._close_flow_tab)
# "+" new-flow button styled as the last tab in the strip (browser-style)
# — the + glyph sits inside a tab-shaped button flush with the tabs.
self.flow_add_btn = QPushButton("+")
self.flow_add_btn.setObjectName("flowAddBtn")
self.flow_add_btn.setFixedWidth(34)
self.flow_add_btn.setToolTip(tr("co4e.tt_new_wf"))
self.flow_add_btn.clicked.connect(self._new_workflow)
# Frameless horizontal scroller around the tab strip: overflowing tabs
# scroll (drag) left/right instead of being boxed with arrow buttons.
# The tab bar AND the "+" button are pinned to the SAME fixed height —
# giving the scroll area extra height for its scrollbar (as a previous
# version did) left the tabs top-anchored inside a taller box while the
# "+" button centered across that whole (taller) box, so the two drifted
# out of alignment. Same height on both = always aligned, no centering
# math needed; the scrollbar only appears on overflow (rare) and briefly
# overlaps the tab strip's bottom edge in that case.
_tab_h = self.flow_bar.sizeHint().height()
self.flow_bar.setFixedHeight(_tab_h)
self.flow_add_btn.setFixedHeight(_tab_h)
self.flow_scroll = QScrollArea()
self.flow_scroll.setObjectName("flowTabScroll")
self.flow_scroll.setWidget(self.flow_bar)
self.flow_scroll.setWidgetResizable(True)
self.flow_scroll.setFrameShape(QScrollArea.NoFrame) # no outer frame
self.flow_scroll.setHorizontalScrollBarPolicy(Qt.ScrollBarAsNeeded)
self.flow_scroll.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.flow_scroll.setFixedHeight(_tab_h)
self.flow_scroll.setStyleSheet(
"QScrollArea#flowTabScroll { background: transparent; border: none; }"
"QScrollArea#flowTabScroll QScrollBar:horizontal { height: 8px; background: transparent; margin: 0; }"
"QScrollArea#flowTabScroll QScrollBar::handle:horizontal {"
f" background: {current_palette().scroll_handle}; border-radius: 4px; min-width: 30px; }}"
"QScrollArea#flowTabScroll QScrollBar::add-line:horizontal,"
"QScrollArea#flowTabScroll QScrollBar::sub-line:horizontal { width: 0; height: 0; }")
# The strip itself is NOT shown any more (see class docstring): flows are
# picked from the WORKFLOWS list on the left, one open at a time. The
# QTabBar stays alive off-screen as the index that maps flow ↔ canvas —
# every open/close/rename path already goes through it — but the user
# never sees or drives it.
self.flow_scroll.setVisible(False)
self.flow_add_btn.setVisible(False)
# Content switches between the Runs table (tab 0) and the flow editor.
self.center_stack = QStackedWidget()
lay.addWidget(self.center_stack, 1)
self.center_stack.addWidget(self._build_runs_page()) # stack 0 = Runs
flow_page = QWidget()
lay = QVBoxLayout(flow_page)
lay.setContentsMargins(0, 0, 0, 0)
bar = QHBoxLayout(); bar.setSpacing(5)
self.name_edit = QLineEdit(self._wf.name)
self.name_edit.setToolTip(tr("co4e.tt_flow_name"))
self.name_edit.textChanged.connect(self._on_name_changed)
# "Add" is a labelled button (not a "+" icon) so it isn't mistaken for
# the zoom-in control, which now lives in the canvas's bottom-left overlay.
self.add_step_btn = QPushButton(tr("co4e.add")); self.add_step_btn.setIcon(icon("plus"))
self.add_step_btn.setToolTip(tr("co4e.tt_add_step"))
self.add_step_btn.clicked.connect(self._add_blank_step)
self.save_btn = QPushButton(tr("co4e.save")); self.save_btn.setIcon(icon("save"))
self.save_btn.setObjectName("primary")
self.save_btn.setToolTip(tr("co4e.tt_save"))
self.save_btn.clicked.connect(lambda: self._save(as_template=False))
self.save_tpl_btn = self._icon_btn("star", "co4e.tt_save_template",
lambda: self._save(as_template=True))
self.mode_combo = QComboBox()
self.mode_combo.setToolTip(tr("co4e.tt_mode"))
for m in co4e.RUN_MODES:
self.mode_combo.addItem(tr(f"co4e.mode.{m}"), m)
self.mode_combo.currentIndexChanged.connect(self._on_mode_changed)
self.run_btn = QPushButton(tr("co4e.run")); self.run_btn.setIcon(icon("play"))
self.run_btn.setObjectName("primary")
self.run_btn.setToolTip(tr("co4e.tt_run"))
self.run_btn.clicked.connect(self._on_run_clicked)
# The pinned "Runs" tab lost its strip, so it becomes a toggle here —
# one click to the run table and one click back, from either page.
self.runs_btn = QPushButton(tr("co4e.runs_tab"))
self.runs_btn.setIcon(icon("monitoring"))
self.runs_btn.setCheckable(True)
self.runs_btn.setToolTip(tr("co4e.tt_runs_tab"))
self.runs_btn.toggled.connect(self._show_runs)
bar.addWidget(QLabel(tr("co4e.flow_name")))
bar.addWidget(self.name_edit, 1)
bar.addWidget(self.add_step_btn)
bar.addWidget(self.save_btn)
bar.addWidget(self.save_tpl_btn)
bar.addWidget(self.mode_combo)
bar.addWidget(self.run_btn)
bar.addWidget(self.runs_btn)
lay.addLayout(bar)
self.canvas = Co4ECanvas()
self._build_canvas_overlay()
vsplit = QSplitter(Qt.Vertical)
vsplit.addWidget(self.canvas)
chat_widget = self._build_chat() # default-collapsed (see _build_chat)
vsplit.addWidget(chat_widget)
vsplit.setStretchFactor(0, 1)
self._vsplit = vsplit # so the message panel can collapse/expand
# Messages start collapsed — give the canvas the room from the start,
# not the [540, 220] split that assumed an expanded chat box.
collapsed_h = chat_widget.maximumHeight()
vsplit.setSizes([max(0, 760 - collapsed_h), collapsed_h])
lay.addWidget(vsplit, 1)
self.center_stack.addWidget(flow_page) # stack 1 = flow editor
self.center_stack.setCurrentIndex(1)
return page
def _build_runs_page(self) -> QWidget:
"""The pinned 'Runs' tab: a table of every flow run (name · status · steps
done/total · creator · created) for tracking. Double-click a run to open
that flow's tab with its live status.
Widget construction lives in ``RunsPagePanel`` (presentation/co4e/
co4e_run_control_widget.py); this method just wires the panel's public
attributes to the handler methods that know about ``self`` (``_show_runs``,
``_stop_selected_run``, ...) — the panel itself stays ignorant of ``Co4ETab``.
"""
panel = RunsPagePanel()
self.runs_back_btn = panel.back_btn
self.runs_back_btn.clicked.connect(lambda: self._show_runs(False))
self.runs_title = panel.title_label
self.ws_folder_btn = panel.ws_folder_btn
self.ws_folder_btn.clicked.connect(self._open_workspace_folder)
self._refresh_ws_folder_btn()
self.run_stop_btn = panel.stop_btn
self.run_stop_btn.clicked.connect(self._stop_selected_run)
self.run_rename_btn = panel.rename_btn
self.run_rename_btn.clicked.connect(self._rename_selected_run)
self.run_del_btn = panel.del_btn
self.run_del_btn.clicked.connect(self._delete_selected_run)
self.run_clear_btn = panel.clear_btn
self.run_clear_btn.clicked.connect(lambda: self.manager.clear_finished())
self.runs_table = panel.table
self.runs_table.itemDoubleClicked.connect(self._open_run_from_table)
self.runs_table.customContextMenuRequested.connect(self._runs_context_menu)
return panel
def _wrap_config(self) -> QWidget:
"""Wrap the step-config panel with a header that has an expand/collapse
toggle, so it can be folded away to give the canvas more room."""
container = QWidget()
container.setObjectName("configContainer")
v = QVBoxLayout(container)
v.setContentsMargins(0, 0, 0, 0)
v.setSpacing(0)
header = QWidget()
hb = QHBoxLayout(header)
hb.setContentsMargins(4, 3, 4, 3)
hb.setSpacing(4)
self.config_toggle_btn = QPushButton()
self.config_toggle_btn.setIcon(icon("chevron-right"))
self.config_toggle_btn.setToolTip(tr("co4e.tt_collapse_config"))
self.config_toggle_btn.setFixedSize(26, 24)
self.config_toggle_btn.clicked.connect(self._toggle_config)
self.config_title = QLabel(tr("co4e.config_title"))
self.config_title.setObjectName("hint")
hb.addWidget(self.config_toggle_btn)
hb.addWidget(self.config_title, 1)
v.addWidget(header)
v.addWidget(self.config, 1)
self._cfg_vlayout = v
# Spacers used ONLY while collapsed, to keep the lone toggle icon
# vertically CENTERED in the thin strip (its position no longer jumps to
# the top after collapsing).
self._cfg_top_spacer = QSpacerItem(0, 0, QSizePolicy.Minimum, QSizePolicy.Expanding)
self._cfg_bot_spacer = QSpacerItem(0, 0, QSizePolicy.Minimum, QSizePolicy.Expanding)
self.config_container = container
return container
# Below this window width the three panes (rail + 180 sidebar + canvas +
# 300 config) leave the canvas too little to draw a flow in, and the config
# fields start clipping instead of shrinking. Measured with
# tools/check_responsive.py — Co4E gets the full content area (no project or
# history pane beside it), so the threshold is about its own screen only.
_NARROW = 1300
def showEvent(self, e): # noqa: N802 - Qt override
super().showEvent(e)
self._narrow_guard.attach()
def _apply_narrow_layout(self, narrow: bool) -> None: # noqa: D401
"""Fold the step-config panel on a narrow window, restore it when there
is room again.
Attached from __init__ rather than only on show: this page sits inside a
QTabWidget, whose minimum width is the MAXIMUM over all its pages —
including hidden ones. While Co4E sat unfolded in the background it was
forcing Project and Cowork to be ~1180px wide too.
"""
if narrow != self._config_collapsed:
self._toggle_config()
def _toggle_config(self) -> None:
self._config_collapsed = not self._config_collapsed
v = self._cfg_vlayout
if self._config_collapsed:
w = self.config_container.width()
if w > 60:
self._config_expanded_w = w
self.config.hide()
self.config_title.hide()
self.config_container.setMaximumWidth(34)
self.config_toggle_btn.setIcon(icon("chevron-left"))
self.config_toggle_btn.setToolTip(tr("co4e.tt_expand_config"))
# center the toggle vertically in the collapsed strip
v.insertItem(0, self._cfg_top_spacer)
v.addItem(self._cfg_bot_spacer)
# A maximumWidth alone doesn't make the splitter hand the freed width
# to the canvas — set sizes explicitly so the panel folds to the right.
sizes = self._split.sizes()
if len(sizes) == 3:
freed = sizes[2] - 34
sizes[2] = 34
sizes[1] = max(200, sizes[1] + freed)
self._split.setSizes(sizes)
# Without this the splitter keeps reporting the OLD minimum width,
# and since a QTabWidget's minimum is the maximum over all its pages
# — hidden ones included — Co4E would go on forcing Project and
# Cowork to be 1180px wide even while folded here.
self._refresh_min_width()
else:
v.removeItem(self._cfg_top_spacer)
v.removeItem(self._cfg_bot_spacer)
self.config_container.setMaximumWidth(16777215)
self.config.show()
self.config_title.show()
self.config_toggle_btn.setIcon(icon("chevron-right"))
self.config_toggle_btn.setToolTip(tr("co4e.tt_collapse_config"))
sizes = self._split.sizes()
if len(sizes) == 3:
want = self._config_expanded_w
delta = want - sizes[2]
sizes[2] = want
sizes[1] = max(200, sizes[1] - delta)
self._split.setSizes(sizes)
self._refresh_min_width()
def _refresh_min_width(self) -> None:
"""Make the splitter (and everything above it) re-read its minimum."""
self.config_container.updateGeometry()
self._split.refresh()
self._split.updateGeometry()
self.updateGeometry()
def _build_canvas_overlay(self) -> None:
"""Zoom +/− and Fit as a small floating control at the canvas's
bottom-left, stacked vertically. The frame is transparent (so it follows
the dark/light theme — only the buttons carry a themed background) and the
buttons are half-size."""
from PySide6.QtCore import QSize
bar = QFrame()
bar.setObjectName("canvasOverlay")
bar.setStyleSheet("QFrame#canvasOverlay { background: transparent; border: none; }")
v = QVBoxLayout(bar)
v.setContentsMargins(2, 2, 2, 2)
v.setSpacing(3)
self.zoom_in_btn = self._icon_btn("plus", "co4e.tt_zoom_in", lambda: self.canvas.zoom_in())
self.zoom_out_btn = self._icon_btn("minus", "co4e.tt_zoom_out", lambda: self.canvas.zoom_out())
self.fit_btn = self._icon_btn("search", "co4e.fit_tooltip", lambda: self.canvas.fit_view())
for b in (self.zoom_in_btn, self.zoom_out_btn, self.fit_btn):
b.setFixedSize(16, 16) # ~half the previous size
b.setIconSize(QSize(11, 11))
b.setStyleSheet("QPushButton { padding: 0px; }") # keep themed bg, drop padding
v.addWidget(b)
self.canvas.add_overlay(bar)
def _build_chat(self) -> QWidget:
"""Widget construction lives in ``ChatPanel`` (presentation/co4e/
co4e_chat_view.py); this method just wires the panel's public
attributes to the handler methods that know about ``self``
(``_toggle_messages``, ``_chat_send``) and keeps the state that is
NOT part of the panel's own construction (``_flow_logs`` — per-flow
ChatView dict, ``_co4e_routed_provider`` — routing override, and
``_vsplit_sizes``/``_msgs_collapsed`` — used by ``_toggle_messages``
below to restore/collapse the splitter) — the panel itself stays
ignorant of ``Co4ETab``.
"""
panel = ChatPanel(self.ctx)
self._chat_widget = panel
self.msgs_icon = panel.msgs_icon
self.msgs_title = panel.msgs_title
self.chat_toggle_btn = panel.chat_toggle_btn
self.chat_toggle_btn.clicked.connect(self._toggle_messages)
self._mhdr = panel.header
self.chat_stack = panel.chat_stack
self._flow_logs: Dict[str, ChatView] = {}
self.chat_input_row = panel.chat_input_row
self._usage_total_lbl = panel.usage_total_lbl
self.chat_input = panel.chat_input
self.chat_input.submit.connect(self._chat_send)
self.chat_send_btn = panel.chat_send_btn
self.chat_send_btn.clicked.connect(self._chat_send)
self.co4e_routing_toggle = panel.co4e_routing_toggle
self._co4e_routed_provider = None # routing provider override for the next turn
self._vsplit_sizes = [540, 220] # sizes to restore when expanded
self._msgs_collapsed = True
return panel
def _toggle_messages(self) -> None:
"""Show/hide the WHOLE chat box (message list + composer) below the
header. Collapsing hands the freed height to the canvas.
A QSplitter's ``setMaximumHeight`` on one side does NOT automatically
redistribute the freed space to the other side — it just shrinks the
splitter's own total height, leaving the canvas frozen at its old size
and blank space below it. So this explicitly calls ``setSizes`` on both
the collapse AND the expand path, computed from the splitter's CURRENT
total (not a hardcoded guess) — that total stays constant; only how
it's split between canvas/chat changes."""
self._msgs_collapsed = not self._msgs_collapsed
collapsed_h = self._mhdr.sizeHint().height() + 6
if self._msgs_collapsed:
if hasattr(self, "_vsplit"):
self._vsplit_sizes = self._vsplit.sizes() # remember to restore
self.chat_stack.hide()
self.chat_input_row.hide()
self._chat_widget.setMaximumHeight(collapsed_h)
self.chat_toggle_btn.setIcon(icon("chevron-up")) # collapsed → click to expand
self.chat_toggle_btn.setToolTip(tr("co4e.tt_expand_msgs"))
if hasattr(self, "_vsplit"):
total = sum(self._vsplit.sizes()) or (self._vsplit_sizes and sum(self._vsplit_sizes)) or 760
self._vsplit.setSizes([max(0, total - collapsed_h), collapsed_h])
else:
self._chat_widget.setMaximumHeight(16777215)
self.chat_stack.show()
self.chat_input_row.show()
self.chat_toggle_btn.setIcon(icon("chevron-down")) # expanded → click to collapse
self.chat_toggle_btn.setToolTip(tr("co4e.tt_collapse_msgs"))
if getattr(self, "_vsplit_sizes", None) and hasattr(self, "_vsplit"):
self._vsplit.setSizes(self._vsplit_sizes)
return
# ---- per-flow chat logs (each flow = its own conversation) ------------
def _ensure_flow_log(self, wf_id: str) -> ChatView:
"""The ChatView for a flow, created + added to the stack on first use so
each flow tab keeps a SEPARATE conversation."""
log = self._flow_logs.get(wf_id)
if log is None:
log = ChatView()
log._co4e_plan_bubble = None # per-flow 'current plan' bubble
self._flow_logs[wf_id] = log
self.chat_stack.addWidget(log)
return log
def _active_log(self) -> ChatView:
wf = getattr(self, "_wf", None)
return self._ensure_flow_log(wf.id if wf is not None else "__none__")
@property
def chat_log(self) -> ChatView:
"""The conversation of the CURRENTLY-shown flow (all append/stream calls
go here). Assignment is not supported — logs are per-flow now."""
return self._active_log()
@property
def _plan_bubble(self):
return getattr(self._active_log(), "_co4e_plan_bubble", None)
@_plan_bubble.setter
def _plan_bubble(self, value) -> None:
self._active_log()._co4e_plan_bubble = value
# ---- workflow load/save ----------------------------------------------
def _apply_workflow(self, wf: co4e.Workflow) -> None:
self._wf = wf
# Per-flow outputs are kept in self._flow_outputs[wf.id] — do NOT clear
# here (switching tabs must not wipe another flow's accumulated context).
# Switch the visible conversation to THIS flow's own log.
self.chat_stack.setCurrentWidget(self._ensure_flow_log(wf.id))
self.name_edit.setText(wf.name)
self.canvas.load(wf.nodes, wf.edges)
self.config.clear_step()
if wf.nodes:
self.canvas.relayout_if_vertical() # convert old top-down flows to left→right
self.canvas.fit_view()
self._update_run_btn() # reflect THIS flow's run state
self._refresh_usage_total() # show THIS flow's token/cost total
def _new_workflow(self) -> None:
self._open_flow(co4e.new_workflow(tr("co4e.untitled")))
# Pressing this while the canvas already holds an empty untitled flow
# produced an identical empty untitled flow — correct, and completely
# invisible, so the button read as broken. Say what happened and put the
# cursor where the next thing to do is: naming it.
self.name_edit.setFocus()
self.name_edit.selectAll()
self.status_message.emit(tr("co4e.new_flow_ready"))
def _selected_wf(self) -> Optional[co4e.Workflow]:
"""Materialise the selected saved-flow row into a Workflow."""
item = self.wf_list.currentItem()
if item is None:
return None
_kind, ident = item.data(Qt.UserRole)
return co4e.get_workflow(ident)
def _load_selected_workflow(self, *_a) -> None:
wf = self._selected_wf()
if wf is not None:
self._open_flow(wf) # open (or focus) its browser-style tab
def _edit_selected_workflow(self) -> None:
wf = self._selected_wf()
if wf is None:
self.status_message.emit(tr("co4e.select_flow"))
return
self._open_flow(wf)
def _duplicate_selected_workflow(self) -> None:
wf = self._selected_wf()
if wf is None:
self.status_message.emit(tr("co4e.select_flow"))
return
dup = co4e.duplicate_workflow(wf)
self._reload_sidebar()
self.status_message.emit(tr("co4e.duplicated_msg", name=dup.name))
def _wf_context_menu(self, pos) -> None:
lw = self.wf_list
item = lw.itemAt(pos)
if item is None:
return
lw.setCurrentItem(item)
_kind, ident = item.data(Qt.UserRole)
menu = QMenu(lw)
act_edit = menu.addAction(icon("edit"), tr("co4e.edit"))
act_rename = menu.addAction(icon("edit"), tr("co4e.rename"))
act_dup = menu.addAction(icon("branch"), tr("co4e.duplicate"))
act_run = menu.addAction(icon("play"), tr("co4e.run_bg"))
act_del = menu.addAction(icon("trash"), tr("co4e.delete"))
chosen = menu.exec(lw.viewport().mapToGlobal(pos))
if chosen is act_edit:
self._edit_selected_workflow()
elif chosen is act_rename:
self._rename_workflow(ident)
elif chosen is act_dup:
self._duplicate_selected_workflow()
elif chosen is act_run:
self._run_selected_in_background()
elif chosen is act_del:
self._delete_selected_workflow()
def _rename_workflow(self, ident: str) -> None:
"""Rename a saved flow in place (e.g. to match its function/task)."""
wf = co4e.get_workflow(ident)
if wf is None:
return
name, ok = QInputDialog.getText(self, tr("co4e.rename"), tr("co4e.rename_prompt"),
text=wf.name)
name = (name or "").strip()
if not ok or not name:
return
wf.name = name
co4e.save_workflow(wf)
if self._wf.id == ident:
self.name_edit.setText(name)
self._wf.name = name
self._reload_sidebar()
self.status_message.emit(tr("co4e.renamed_msg", name=name))
def _delete_selected_workflow(self) -> None:
item = self.wf_list.currentItem()
if item is None:
return
_kind, ident = item.data(Qt.UserRole)
co4e.delete_workflow(ident)
self._reload_sidebar()
def _sync_wf_from_canvas(self) -> None:
self._wf.nodes = self.canvas.nodes()
self._wf.edges = self.canvas.edges()
self._wf.name = self.name_edit.text().strip() or tr("co4e.untitled")
def _save(self, as_template: bool) -> None:
self._sync_wf_from_canvas()
self._wf.is_template = as_template
co4e.save_workflow(self._wf)
self._reload_sidebar()
self.status_message.emit(tr("co4e.saved_msg", name=self._wf.name))
def _autosave(self) -> None:
if co4e.get_workflow(self._wf.id) is not None:
self._sync_wf_from_canvas()
co4e.save_workflow(self._wf)
def _on_name_changed(self, text: str) -> None:
self._wf.name = text.strip() or tr("co4e.untitled")
self._sync_active_flow_tab_text()
def _add_blank_step(self) -> None:
self.canvas.add_palette_step(co4e.Step(label="New Step"),
self.canvas.mapToScene(self.canvas.rect().center()))
# ---- node selection / config -----------------------------------------
def _on_node_selected(self, node_id: str) -> None:
for n in self.canvas.nodes():
if n.id == node_id:
self.config.load_step(node_id, n.data, _skill_names())
if self._config_collapsed:
self._toggle_config()
return
def _on_config_changed(self) -> None:
for n in self.canvas.nodes():
self.canvas.refresh_node(n.id)
self._autosave()
# ---- custom agents ----------------------------------------------------
def _new_agent(self) -> None:
self._edit_agent_dialog(co4e.new_custom_agent(""))
def _edit_agent(self) -> None:
item = self.agent_list.currentItem()
cid = item.data(Qt.UserRole + 1) if item else None
if not cid:
self.status_message.emit(tr("co4e.select_custom_agent"))
return
agent = next((a for a in co4e.list_custom_agents() if a.id == cid), None)
if agent is not None:
self._edit_agent_dialog(agent)
def _edit_agent_dialog(self, agent: co4e.CustomAgent) -> None:
from .co4e_agent_dialog import Co4EAgentDialog
dlg = Co4EAgentDialog(self.ctx, agent, _skill_names(), self)
if dlg.exec():
co4e.save_custom_agent(dlg.result_agent())
self._reload_sidebar()
def _delete_agent(self) -> None:
item = self.agent_list.currentItem()
cid = item.data(Qt.UserRole + 1) if item else None
if not cid:
self.status_message.emit(tr("co4e.select_custom_agent"))
return
co4e.delete_custom_agent(cid)
self._reload_sidebar()
def _manage_skills(self) -> None:
from .skills_dialog import SkillsDialog
SkillsDialog(self, self.ctx).exec()
self._reload_sidebar()
# ---- running ----------------------------------------------------------
def _skill_map(self) -> Dict[str, str]:
out = {}
for name in _skill_names():
block = skills_mod.skill_prefix_for(name)
if block:
out[name] = block.split("\n", 1)[1] if "\n" in block else block
return out
def _current_mode(self) -> str:
return self.mode_combo.currentData() or "auto"
def _on_mode_changed(self, *_a) -> None:
# switching mode resets any in-progress manual sequence
self._manual_active = False
self._manual_order = []
self._manual_idx = 0
if self._cur_run_id() is None:
self.run_btn.setText(tr("co4e.run"))
def _on_run_clicked(self) -> None:
# THIS flow's run is active → interrupt it (other flows keep running).
cur = self._cur_run_id()
if cur is not None:
self.manager.stop(cur)
return
mode = self._current_mode()
if mode == "manual":
self._manual_run_or_advance()
else:
self._start_canvas_run(plan_mode=(mode == "plan"))
def _start_canvas_run(self, *, plan_mode: bool, only: Optional[set] = None,
seed: Optional[Dict[str, str]] = None) -> None:
self._sync_wf_from_canvas()
if not self._wf.nodes:
self.status_message.emit(tr("co4e.no_steps"))
return
wf_id = self._wf.id
if only is None:
self.canvas.reset_statuses()
self._outputs_for(wf_id).clear()
self._plan_bubble = None
self._append_chat("system", tr("co4e.run_started", name=self._wf.name))
run_id = self.manager.start(
self._wf, skill_map=self._skill_map(), plan_mode=plan_mode,
only_nodes=only, seed_outputs=seed or dict(self._outputs_for(wf_id)))
self._flow_runs[wf_id] = run_id # track THIS flow's run (parallel-safe)
self._run_logs[run_id] = self.chat_log # route its events to THIS flow's log
self.run_btn.setText(tr("co4e.interrupt"))
def _run_single(self, node_id: str) -> None:
"""Run one step (config panel "Run this step") with upstream context."""
if self._cur_run_id() is not None:
return
self._start_canvas_run(plan_mode=(self._current_mode() == "plan"),
only={node_id}, seed=dict(self._outputs_for(self._wf.id)))
def _run_from(self, node_id: str) -> None:
if self._cur_run_id() is not None:
return
self._start_canvas_run(plan_mode=(self._current_mode() == "plan"),
only=self._downstream(node_id), seed=dict(self._outputs_for(self._wf.id)))
def _downstream(self, node_id: str) -> set:
adj: Dict[str, List[str]] = {}
for e in self.canvas.edges():
adj.setdefault(e.source, []).append(e.target)
seen, stack = set(), [node_id]
while stack:
cur = stack.pop()
if cur in seen:
continue
seen.add(cur)
stack.extend(adj.get(cur, []))
return seen
# ---- manual mode (step-by-step) --------------------------------------
def _manual_run_or_advance(self) -> None:
if not self._manual_active:
self._sync_wf_from_canvas()
if not self._wf.nodes:
self.status_message.emit(tr("co4e.no_steps"))
return
self.canvas.reset_statuses()
self._outputs_for(self._wf.id).clear()
self._plan_bubble = None
self._manual_order = self._topo_order()
self._manual_idx = 0
self._manual_active = True
self._append_chat("system", tr("co4e.manual_started", name=self._wf.name))
self._manual_step()
def _manual_step(self) -> None:
if self._manual_idx >= len(self._manual_order):
self._manual_active = False
self.run_btn.setText(tr("co4e.run"))
self._append_chat("system", tr("co4e.run_done"))
return
nid = self._manual_order[self._manual_idx]
label = next((n.data.label for n in self.canvas.nodes() if n.id == nid), nid)
self._append_chat("system", tr("co4e.manual_step",
i=self._manual_idx + 1, n=len(self._manual_order), label=label))
run_id = self.manager.start(
self._wf, skill_map=self._skill_map(),
plan_mode=False, only_nodes={nid}, seed_outputs=dict(self._outputs_for(self._wf.id)),
manual=True)
self._flow_runs[self._wf.id] = run_id
self._run_logs[run_id] = self.chat_log
self.run_btn.setText(tr("co4e.interrupt"))
def _topo_order(self) -> List[str]:
nodes = self.canvas.nodes()
edges = self.canvas.edges()
waves = co4e.compute_waves(nodes, edges)
y = {n.id: n.y for n in nodes}
return sorted((n.id for n in nodes), key=lambda nid: (waves.get(nid, 0), y.get(nid, 0)))
# ---- run-manager events ----------------------------------------------
def _on_manager_event(self, run_id: str, ev: dict) -> None:
# Per-flow routing: every run's events go to ITS OWN flow log (so parallel
# runs never mix), and the canvas mirrors ONLY the run whose flow is the
# one currently shown. Flow Status refreshes on its own via `changed`.
h = self.manager.get(run_id)
run_wf = h.wf_id if h is not None else None
log = self._run_logs.get(run_id) or self.chat_log
shown = getattr(self, "_wf", None) is not None and run_wf == self._wf.id
t = ev.get("type")
if t == "node_status":
if shown:
self.canvas.update_node_status(ev.get("node_id"), ev.get("status"))
elif t == "node_output":
if run_wf is not None:
self._outputs_for(run_wf)[ev["node_id"]] = ev.get("output", "")
label = ev["node_id"]
if shown:
label = next((n.data.label for n in self.canvas.nodes() if n.id == ev["node_id"]),
ev["node_id"])
elif h is not None and h.wf is not None:
label = next((n.data.label for n in h.wf.nodes if n.id == ev["node_id"]), ev["node_id"])
if ev.get("output"):
bub = self._append_chat("assistant", f"**{label}**\n\n{ev['output']}", log=log)
# Per-message token/cost footer (↓in ↑out ▤ctx $cost), like Cowork.
self._apply_usage(bub, run_wf, ev.get("usage"))
elif t == "node_diff":
self._append_diff(ev.get("title", ""), ev.get("diff", ""), log=log)
elif t == "node_plan":
self._append_plan(ev.get("steps") or [], log=log)
elif t == "node_tool":
if not ev.get("ok", True):
# A single failed tool call isn't a step failure — the agent is told
# to recover and continue, so show it as a neutral notice (not a red
# "Error" that reads like the whole flow crashed).
self._append_chat("system", "⚠ " + tr("co4e.tool_failed", name=ev.get("name", "")), log=log)
elif t in ("run_done", "run_error"):
# Drop THIS flow's run tracking (other flows keep running in parallel).
if run_wf is not None and self._flow_runs.get(run_wf) == run_id:
self._flow_runs.pop(run_wf, None)
self._run_logs.pop(run_id, None)
if self._manual_active and shown:
self._manual_idx += 1
self._manual_step()
else:
if shown:
self.run_btn.setText(tr("co4e.run"))
self._append_chat("system", tr("co4e.run_done"), log=log)
# Clickable link to the output folder so files are one click away.
out = (h.out_dir if h is not None and h.out_dir else "") or str(self._flow_output_root())
try:
log.add_folder_link(out, tr("co4e.open_output_link"))
log.scroll_to_bottom()
except Exception: # noqa: BLE001 - link is a nicety, never fatal
pass
self._notify_run_finished(run_id) # popup: the flow finished
if not shown and h is not None:
self.status_message.emit(tr("co4e.bg_done", name=h.name, status=h.status))
def _notify_run_finished(self, run_id: str) -> None:
"""Show a non-blocking popup when a flow finishes (done / error / stopped),
so the user is notified even if they're on another screen."""
h = self.manager.get(run_id)
if h is None:
return
from PySide6.QtWidgets import QMessageBox
if not hasattr(self, "_run_popups"):
self._run_popups = []
box = QMessageBox(self)
box.setIcon(QMessageBox.Warning if h.status == "error" else QMessageBox.Information)
box.setWindowTitle(tr("co4e.run_done_title"))
box.setText(tr("co4e.run_done_popup", name=h.name,
status=tr("co4e.status." + h.status)))
box.setStandardButtons(QMessageBox.Ok)
box.setModal(False) # non-blocking notification
box.setAttribute(Qt.WA_DeleteOnClose, True)
box.finished.connect(
lambda _r=0, b=box: self._run_popups.remove(b) if b in self._run_popups else None)
self._run_popups.append(box) # keep a ref so it isn't GC'd
box.show()
def _refresh_runs(self) -> None:
# Rebuild the always-fresh Runs table from the manager (single source of truth).
if not hasattr(self, "runs_table"):
return
p = current_palette()
color = {"running": p.accent, "done": p.success, "error": p.danger,
"stopped": p.text_muted}
dots = {"running": "▶", "done": "✓", "error": "✕", "stopped": "■"}
# Most-recent run at the TOP, oldest at the bottom (manager keeps runs in
# chronological insertion order, so reverse it for display).
runs = list(reversed(self.manager.runs()))
t = self.runs_table
# Preserve the selected run across the rebuild by its id (row indices shift
# as runs are added/deleted, so a row-index restore would jump).
sel_item = t.item(t.currentRow(), 0) if t.currentRow() >= 0 else None
sel_id = sel_item.data(Qt.UserRole) if sel_item is not None else None
t.setRowCount(len(runs))
sel_row = -1
for r, h in enumerate(runs):
vals = [f"{dots.get(h.status, '•')} {h.name}", tr("co4e.status." + h.status),
h.progress_text(), h.created_by or "-", h.created_at or "-"]
for c, val in enumerate(vals):
it = QTableWidgetItem(str(val))
if c == 0:
it.setData(Qt.UserRole, h.id)
if c == 1:
it.setForeground(_qcolor(color.get(h.status, p.text)))
t.setItem(r, c, it)
if h.id == sel_id:
sel_row = r
if sel_row >= 0:
t.setCurrentCell(sel_row, 0)
# The sidebar's short run list is the same data — refresh it together.
self._refresh_side_runs()
# Active-run count, on the sidebar heading now that the tab strip is gone.
n = self.manager.active_count()
label = tr("co4e.runs_tab_n", n=n) if n else tr("co4e.runs_tab")
if hasattr(self, "flow_bar"):
self.flow_bar.setTabText(0, label)
head = (self._sections.get("co4e.runs_tab") or (None,))[0]
if head is not None:
head.setText(("▾ " if head.isChecked() else "▸ ") + label.upper())
def _stop_selected_run(self) -> None:
row = self.runs_table.currentRow()
it = self.runs_table.item(row, 0) if row >= 0 else None
if it is None:
self.manager.stop_all()
return
self.manager.stop(it.data(Qt.UserRole))
def _delete_selected_run(self) -> None:
"""Delete the selected run from the Flow Status history (a running one is
stopped first). Removes just that single entry."""
row = self.runs_table.currentRow()
it = self.runs_table.item(row, 0) if row >= 0 else None
if it is None:
self.status_message.emit(tr("co4e.select_run"))
return
run_id = it.data(Qt.UserRole)
h = self.manager.get(run_id) # stop tracking it per-flow if we were
if h is not None and self._flow_runs.get(h.wf_id) == run_id:
self._flow_runs.pop(h.wf_id, None)
self._run_logs.pop(run_id, None)
self.manager.remove(run_id) # emits `changed` → _refresh_runs
def _runs_context_menu(self, pos) -> None:
from PySide6.QtWidgets import QMenu
item = self.runs_table.itemAt(pos)
if item is None:
return
self.runs_table.selectRow(item.row())
menu = QMenu(self)
menu.addAction(tr("co4e.open_run"),
lambda: self._open_run_from_table(self.runs_table.item(item.row(), 0)))
it0 = self.runs_table.item(item.row(), 0)
rid = it0.data(Qt.UserRole) if it0 is not None else None
menu.addAction(tr("co4e.open_output"), lambda: self._open_run_output_folder(rid))
menu.addAction(tr("co4e.rename_run"), self._rename_selected_run)
menu.addAction(tr("co4e.delete_run"), self._delete_selected_run)
menu.exec(self.runs_table.viewport().mapToGlobal(pos))
# ---- workspace binding + output folder (where flow files land) --------
def set_project(self, project_id: str) -> None:
"""Bind Co4E to the SELECTED Workspace project so flow output (and per-run
folders) land in THAT project's workspace — mirroring how Cowork writes to
the project folder — instead of the global/config output dir."""
from ..core.projects import load_project
self._project_id = project_id or ""
self._project_dir = None
if project_id and project_id not in ("", "default"):
proj = load_project(project_id)
if proj is not None:
self._project_dir = Path(proj.workspace_dir())
# Route the run manager's output at the selected workspace, and filter
# Flow Status to this workspace's runs.
self.manager.set_output_root(self._flow_output_root())
self.manager.set_current_project(self._project_id)
if hasattr(self, "ws_folder_btn"):
self._refresh_ws_folder_btn()
def _flow_output_root(self) -> Path:
"""The workspace folder flow outputs are written under (one subfolder per
flow). Uses the SELECTED project's workspace when one is bound, else the
global Cowork output dir. Mirrors co4e_run_manager._out_dir's base."""
if self._project_dir is not None:
return self._project_dir / "co4e"
try:
base = self.ctx.config.cowork_output_dir()
except Exception: # noqa: BLE001
base = co4e.CO4E_DIR / "runs"
return Path(base) / "co4e"
def _refresh_ws_folder_btn(self) -> None:
root = self._flow_output_root()
parts = root.parts
short = "…/" + "/".join(parts[-2:]) if len(parts) > 2 else str(root)
self.ws_folder_btn.setText(short)
self.ws_folder_btn.setToolTip(tr("co4e.tt_open_workspace", path=str(root)))
def _open_workspace_folder(self) -> None:
from .osutil import open_location
root = self._flow_output_root()
try:
root.mkdir(parents=True, exist_ok=True)
except OSError:
pass
open_location(str(root))
def _open_run_output_folder(self, run_id) -> None:
"""Open the workspace folder a specific run wrote its files into."""
from .osutil import open_location
h = self.manager.get(run_id) if run_id else None
path = Path(h.out_dir) if (h is not None and h.out_dir) else self._flow_output_root()
if not path.exists():
path = self._flow_output_root()
try:
path.mkdir(parents=True, exist_ok=True)
except OSError:
pass
open_location(str(path))
def _rename_selected_run(self) -> None:
"""Rename the selected run in Flow Status — updates the run entry AND its
underlying saved flow / open tab so the name stays consistent everywhere."""
row = self.runs_table.currentRow()
it = self.runs_table.item(row, 0) if row >= 0 else None
if it is None:
self.status_message.emit(tr("co4e.select_run"))
return
run_id = it.data(Qt.UserRole)
h = self.manager.get(run_id)
if h is None:
return
from PySide6.QtWidgets import QInputDialog
new, ok = QInputDialog.getText(self, tr("co4e.rename_run"),
tr("co4e.rename_run_label"), text=h.name)
new = (new or "").strip()
if not ok or not new or new == h.name:
return
self.manager.rename(run_id, new) # run entry + snapshot (→ refresh)
# Keep the underlying saved flow + any open tab in sync.
wf = co4e.get_workflow(h.wf_id)
if wf is not None:
wf.name = new
co4e.save_workflow(wf)
self._reload_sidebar()
for i, f in enumerate(self._flows):
if f.id == h.wf_id:
f.name = new
self.flow_bar.setTabText(i + 1, new)
break
if self._wf.id == h.wf_id and self.name_edit.text() != new:
self.name_edit.setText(new) # updates _wf.name + active tab text
def _run_selected_in_background(self) -> None:
wf = self._selected_wf()
if wf is None:
self.status_message.emit(tr("co4e.select_flow"))
return
self.manager.start(wf, skill_map=self._skill_map(),
plan_mode=(self._current_mode() == "plan"))
# Used to jump the sidebar back to the Workflows tab; with one column
# there is nothing to jump to — show the run that just started instead.
self._refresh_side_runs()
self.status_message.emit(tr("co4e.bg_started", name=wf.name))
def _wf_by_id(self, wf_id: str) -> Optional[co4e.Workflow]:
"""Resolve a flow id to a Workflow — saved, or the open canvas."""
wf = co4e.get_workflow(wf_id)
if wf is not None:
return wf
if self._wf.id == wf_id:
self._sync_wf_from_canvas()
return self._wf
return None
def _rerun_run_item(self, item) -> None:
"""Double-click a run in the history → run that flow again (in background)."""
h = self.manager.get(item.data(Qt.UserRole))
if h is None:
return
wf = self._wf_by_id(h.wf_id)
if wf is None:
self.status_message.emit(tr("co4e.flow_gone"))
return
self.manager.start(wf, skill_map=self._skill_map(),
plan_mode=(self._current_mode() == "plan"))
self.status_message.emit(tr("co4e.bg_started", name=wf.name))
def _open_run_from_table(self, item) -> None:
"""Double-click a run row in the Runs tab → open that flow's tab and show
its live status (opens/focuses the tab; _open_flow reflects the run)."""
id_item = self.runs_table.item(item.row(), 0)
if id_item is None:
return
h = self.manager.get(id_item.data(Qt.UserRole))
if h is None:
return
# Prefer the flow the run kept a reference to (works even after its tab was
# closed or if it was never saved); fall back to resolving by id.
wf = getattr(h, "wf", None) or self._wf_by_id(h.wf_id)
if wf is None:
self.status_message.emit(tr("co4e.flow_gone"))
return
self._open_flow(wf)
# reflect this run's step statuses (done/error/running) on the canvas
for nid, st in h.node_status.items():
self.canvas.update_node_status(nid, st)
self.status_message.emit(tr("co4e.viewing_flow", name=wf.name))
def showEvent(self, e): # noqa: N802
# Guarantee the status list is current whenever the tab is shown again.
self._refresh_runs()
super().showEvent(e)
def _out_dir(self) -> Path:
# Save chat/flow deliverables into the SELECTED workspace (the active
# project's folder via _flow_output_root), so files land where the user
# works with them — not in the config/install folder.
d = self._flow_output_root() / co4e.slugify(self._wf.name or "flow")
d.mkdir(parents=True, exist_ok=True)
return d
# ---- chat (with /agent /skill directives) -----------------------------
def _chat_send(self) -> None:
text = self.chat_input.text().strip()
if not text or self._chat_worker is not None:
return
self.chat_input.clear()
self._append_chat("user", text)
skill_prefix, request, info = skills_mod.parse_skill_command(text)
if info is not None:
self._append_chat("system", info)
return
system_parts = []
if skill_prefix:
system_parts.append(skill_prefix)
agent_name, request = self._extract_agent_directive(request)
model = ""
if agent_name:
persona = self._resolve_agent(agent_name)
if persona is None:
self._append_chat("system", tr("co4e.agent_not_found", name=agent_name))
return
system_parts.append(persona[0])
model = persona[1]
# Auto Model Routing — only when the user hasn't pinned an agent's own
# model (an explicit pin wins). May switch provider+model for this turn.
if not model:
model = self._apply_co4e_routing(request)
self._run_chat_turn(system_parts, request, model)
def _apply_co4e_routing(self, request: str) -> str:
"""Route this Co4E turn to the best-fit model. Returns the model id to
use ('' → provider default) and sets ``self._co4e_routed_provider`` when
a cross-provider switch is chosen. Off → no-op. Manual → confirm first.
Never raises — falls back to the default model on any error."""
self._co4e_routed_provider = None
if not (request or "").strip():
return ""
try:
mode = self.ctx.project_routing_mode("co4e") # per-workspace mode
if mode == "off":
return ""
service = self.ctx.routing()
cur_provider = self.ctx.config.active_provider
cur_model = self.ctx.config.provider_conf(cur_provider).get("model", "")
result = service.route("co4e", request, cur_provider, cur_model, mode_override=mode)
if not result.should_switch:
return ""
target = result.target()
if target is None:
return ""
to_provider, to_model = target
if mode == "manual":
from .routing_toggle import confirm_switch
timeout = float(self.ctx.config.routing.get("confirm_timeout_sec", 60) or 60)
if not confirm_switch(self, result.decision, timeout):
return ""
self._co4e_routed_provider = to_provider
self._append_chat("system", tr(
"routing.switched_notice",
model=to_model, task=result.task_type.value,
gain=f"{result.decision.score_gain:.2f}"))
return to_model
except Exception: # noqa: BLE001 — routing must never block a Co4E turn
self._co4e_routed_provider = None
return ""
def _extract_agent_directive(self, text: str):
m = re.search(r"(?<!\S)/agent:([\w\-.]+)", text)
if not m:
return "", text
name = m.group(1)
rest = (text[:m.start()] + " " + text[m.end():]).strip()
return name, rest
def _resolve_agent(self, name: str):
low = name.lower()
for a in BUILTIN_AGENTS:
if a.slug == low or a.name.lower() == low:
return (f"You are the {a.role} agent — {a.name}.\n{a.instructions}", "")
for ca in co4e.list_custom_agents():
if co4e.slugify(ca.name) == low or ca.name.lower() == low:
return (f"You are the {ca.role} agent — {ca.name}.\n{ca.instructions}", ca.model)
return None
def _run_chat_turn(self, system_parts: List[str], request: str, model: str) -> None:
self.chat_send_btn.setEnabled(False)
log = self.chat_log # THIS flow's conversation (captured)
log._co4e_plan_bubble = None # a fresh plan for this turn
ctx = self.ctx
out_dir = self._out_dir()
sys_text = "\n\n".join(p for p in system_parts if p)
prompt = f"{sys_text}\n\n{request}" if sys_text else request
assistant = log.add_assistant() # stream into this live bubble
state = {"text": ""}
wf = getattr(self, "_wf", None)
wf_id = wf.id if wf is not None else None
flow_label = wf.name if wf is not None else "flow"
def job(worker: AgentWorker):
from ..core import agent_roles, usage_tracker as ut
from ..core.chat_agent import run_cowork
from ..core.co4e_runner import _usage_delta
# An Auto/Manual routing switch may target a different provider.
provider = ctx.build_provider_for(getattr(self, "_co4e_routed_provider", None), model or None)
messages = [{"role": "user", "content": prompt}]
ut.set_context("co4e", flow_label) # attribute + measure this turn's usage
ut.begin_accumulation()
base = ut.accumulated()
def _emit(ev):
if not isinstance(ev, dict):
return
t = ev.get("type")
if t == "text":
worker.emit_event({"type": "text", "delta": ev.get("delta", "")})
elif t == "plan_set":
worker.emit_event({"type": "plan_set", "steps": ev.get("steps") or []})
try:
run_cowork(provider, messages, out_dir, _emit, worker.is_cancelled,
security_config=ctx.config, agent_role=agent_roles.COWORK,
run_to_completion=True, enforce_rules=False)
usage = _usage_delta(base, ctx.config)
finally:
ut.end_accumulation()
for m in reversed(messages):
if m.get("role") == "assistant" and m.get("content"):
return {"text": str(m["content"]), "usage": usage}
return {"text": "", "usage": usage}
def on_event(ev):
if ev.get("type") == "text":
state["text"] += ev.get("delta", "")
assistant.set_markdown(state["text"])
log.scroll_to_bottom()
elif ev.get("type") == "plan_set":
self._append_plan(ev.get("steps") or [], log=log)
def done(result: dict):
self._chat_worker = None
self.chat_send_btn.setEnabled(True)
final = result.get("text") or state["text"]
assistant.set_markdown(final or "(no output)")
self._apply_usage(assistant, wf_id, result.get("usage"))
log.scroll_to_bottom()
def failed(err: str):
self._chat_worker = None
self.chat_send_btn.setEnabled(True)
self._append_chat("error", f"[error: {err}]", log=log)
w = AgentWorker(job)
w.event.connect(on_event)
w.finished_ok.connect(done)
w.failed.connect(failed)
self._chat_worker = w
w.start()
def _append_chat(self, role: str, text: str, log: "ChatView" = None) -> None:
"""Add one message bubble to a flow's conversation. ``log`` defaults to the
active flow's log; a run/stream passes its OWN captured log so events land
in the right flow even if the user switches tabs mid-run."""
log = log or self.chat_log
if role == "user":
bub = log.add_user(text)
elif role == "assistant":
bub = log.add_assistant()
bub.set_markdown(text)
elif role == "error":
bub = log.add_error(text)
else: # system status marker
bub = log.add_status(text)
log.scroll_to_bottom()
return bub
# ---- token / cost accounting (shown per-message + as a flow total) ------
def _fmt_usage(self, d_in: int, d_out: int, d_cache: int, cost_usd: float) -> str:
"""The Cowork-style footer string: ↓in ↑out ▤(in+out+cache) $cost, priced
with the Monitoring model-price table in the app's display currency."""
from ..core import model_pricing as mp, usage_tracker as ut
pricing = {**ut.DEFAULT_PRICING, **(self.ctx.config.data.get("usage") or {})}
return (f"↓{mp.format_tokens(d_in)} ↑{mp.format_tokens(d_out)} "
f"▤{mp.format_tokens(d_in + d_out + d_cache)} "
f"{ut.format_cost(cost_usd, pricing)}")
def _apply_usage(self, bub, wf_id, usage) -> None:
"""Attach a token/cost footer to a step's bubble and add it to the flow's
running total (mirrors Cowork's per-message + conversation-total display)."""
if not isinstance(usage, dict):
return
d_in = int(usage.get("in", 0) or 0)
d_out = int(usage.get("out", 0) or 0)
d_cache = int(usage.get("cache", 0) or 0)
cost = float(usage.get("cost_usd", 0.0) or 0.0)
if bub is not None and (d_in or d_out):
try:
bub.add_usage(self._fmt_usage(d_in, d_out, d_cache, cost))
except Exception: # noqa: BLE001 - a usage footer must never break the run
pass
if wf_id is not None:
tot = self._flow_usage.setdefault(wf_id, {"in": 0, "out": 0, "cache": 0, "cost": 0.0})
tot["in"] += d_in; tot["out"] += d_out; tot["cache"] += d_cache; tot["cost"] += cost
self._refresh_usage_total(wf_id)
def _refresh_usage_total(self, only_wf: str = None) -> None:
"""Update the bottom conversation total to the CURRENT flow's running
usage (skip if the event is for a different, background flow)."""
lbl = getattr(self, "_usage_total_lbl", None)
if lbl is None:
return
wf = getattr(self, "_wf", None)
wf_id = wf.id if wf is not None else None
if only_wf is not None and only_wf != wf_id:
return
tot = self._flow_usage.get(wf_id) if wf_id else None
if not tot or not (tot["in"] or tot["out"]):
lbl.setText("")
return
lbl.setText(self._fmt_usage(int(tot["in"]), int(tot["out"]),
int(tot["cache"]), float(tot["cost"])))
def _append_diff(self, title: str, diff: str, log: "ChatView" = None) -> None:
"""Render a before/after diff as a collapsible colored diff bubble."""
log = log or self.chat_log
log.add_diff(f"▤ {title}", diff)
log.scroll_to_bottom()
def _append_plan(self, steps, log: "ChatView" = None) -> None:
"""Show the plan INLINE in the conversation as an expandable block; update
the same (per-flow) bubble in place so steps tick off (✓) as they complete."""
log = log or self.chat_log
body = _fmt_plan(steps)
if not body:
return
if getattr(log, "_co4e_plan_bubble", None) is None:
log._co4e_plan_bubble = log.add_plan(body)
else:
log._co4e_plan_bubble.set_plain(body)
log.scroll_to_bottom()
# ---- i18n -------------------------------------------------------------
def _retranslate(self) -> None:
for key in self._sections:
self._sync_section_arrow(key)
self.runs_more_btn.setToolTip(tr("co4e.tt_runs_tab"))
self.wf_new_btn.setText(tr("co4e.new"))
self.wf_new_btn.setToolTip(tr("co4e.tt_new_wf"))
self.runs_btn.setText(tr("co4e.runs_tab"))
self.runs_btn.setToolTip(tr("co4e.tt_runs_tab"))
self.runs_back_btn.setText(tr("co4e.back_to_flow"))
self.runs_back_btn.setToolTip(tr("co4e.tt_back_to_flow"))
self.runs_title.setText(tr("co4e.running_flows"))
self.run_stop_btn.setText(tr("co4e.stop"))
self.run_rename_btn.setText(tr("co4e.rename_run"))
self.run_del_btn.setText(tr("co4e.delete_run"))
self.run_clear_btn.setText(tr("co4e.clear_done"))
self._refresh_ws_folder_btn()
self.runs_table.setHorizontalHeaderLabels([
tr("co4e.runs_col_flow"), tr("co4e.runs_col_status"), tr("co4e.runs_col_steps"),
tr("co4e.runs_col_by"), tr("co4e.runs_col_at")])
self._reload_sidebar()
self._refresh_runs()
def _html_escape(text: str) -> str:
return (text or "").replace("&", "&amp;").replace("<", "&lt;").replace(">", "&gt;")
def _qcolor(hex_str: str):
from PySide6.QtGui import QColor
return QColor(hex_str)