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## Summary epic r04 - begin refactor ## Change Type - [x] Cowork feature - [ ] Bug fix - [ ] Core AI contribution - [ ] Test / hardening - [ ] Performance - [ ] Documentation ## Related Work Cowork Task: Core Repo: http://34.143.229.138/gitea-admin/fsg-ai-core-assets Core AI Issue: Core Task: Related PR: ## Scope What is intentionally included? What is intentionally NOT included? ## Validation - [ ] Unit tests - [ ] Integration tests - [ ] Manual verification - [ ] Regression check Commands / evidence: ## Security Impact Permission / credential / network / customer data impact: ## Compatibility - [ ] No breaking change - [ ] Breaking change documented ## Reviewer Notes Anything Cowork reviewers should pay attention to. --------- Co-authored-by: Anh Tran Nguyen Minh <anhtnm1@fpt.com> Co-authored-by: Huong Le Thi Thien <huongltt35@fpt.com> Co-authored-by: Nam Pham Dinh Thanh <nampdt@fpt.com> Co-authored-by: Vu Dam Tuan <vudt15@fpt.com> Co-authored-by: Hiep Ha Van <hiephv3@fpt.com> Co-authored-by: Lam Hoang Van <lamhv7@fpt.com> Reviewed-on: #7 Co-authored-by: Duy Le Huu <duylh19@fpt.com>
524 lines
24 KiB
Python
524 lines
24 KiB
Python
"""Floating in-app Help assistant — the app icon pinned to the bottom-right of
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the main window, on every screen. Click it to expand a compact chat panel that
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greets the user (in the display language) and answers how-to-use-the-app
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questions only. A chevron on its left collapses it to a thin tab at the screen
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edge when the user doesn't want it visible.
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It is deliberately minimal: no tools, no file access, no agent loop — just a
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single ``provider.chat`` per message (same pattern as the AI-draft helpers),
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scoped by the built-in "help" admin agent's system prompt (see
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``core.admin_agents``: task_kind "help"). The agent is managed in Monitoring →
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Agents Admin, so the Admin can pick which provider/model answers.
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"""
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from __future__ import annotations
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import os
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from pathlib import Path
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from typing import Any, Dict, List, Optional
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from PySide6.QtCore import QSize, Qt, Signal
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from PySide6.QtGui import QIcon
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from PySide6.QtWidgets import (
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QFrame, QHBoxLayout, QLabel, QLineEdit, QMenu, QPushButton, QTextBrowser,
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QVBoxLayout, QWidget,
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)
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from ..core import admin_agents
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from ..core.worker import AgentWorker
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from ..i18n import tr
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from .icons import icon
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_ASSETS = Path(__file__).resolve().parent.parent / "assets"
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_MARGIN = 18 # gap from the window's bottom-right corner
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# Closed, the assistant is a single 26px dot. It used to be an 84×64 block (a
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# 64px badge plus an 18px "hide" chevron beside it) sitting permanently over the
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# bottom-right of every screen — on Cowork, right on top of the Send button —
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# for something opened a few times a day. The name now appears on hover only,
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# and "hide to the edge" moved into the panel's ⋯ menu.
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# The audit page draws this at 26px ("26×26 · không chữ, không chevron").
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# Doubled at the user's request: 26 read as too small to notice on a 1920
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# screen. Still half the area of the 84×64 button it replaced.
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_DOT = 52 # closed launcher (a round chip)
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_DOT_ICON = 28 # the sparkle inside it
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_PILL_PAD = 12 # extra width for the label when hovered
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_TAB_W, _TAB_H = 28, 48 # the "show" tab when hidden at the edge (was 16 wide)
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_PANEL_W, _PANEL_H = 340, 460 # expanded chat panel size
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# Straight from docs/ui-audit.html (.wf .fab / .fabpill / .spark): the
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# assistant is teal, not the app accent, and the same in both themes —
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# it is one recognisable object floating over every screen.
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_TEAL_BG, _TEAL_LINE = "#E6F6F4", "#7FD0C4"
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_TEAL_TEXT = "#0F6E62"
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# The page's CSS says .spark{color:#0F9B8A}, but the glyph is the ✨ EMOJI and a
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# colour emoji ignores CSS colour — so what the page actually renders is the
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# gold star. Sampled from the page's own render of section 27 (1055 pixels of
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# the star, averaged): #FDBE59.
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_SPARK_GOLD = "#FDBE59"
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# The three states the floating assistant cycles through.
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_HIDDEN, _LAUNCHER_ST, _PANEL = "hidden", "launcher", "panel"
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def _current_user() -> str:
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"""Tên đăng nhập hệ điều hành, dùng để chào người dùng; '' nếu không đọc được."""
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return (os.environ.get("USERNAME") or os.environ.get("USER") or "").strip()
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def _app_icon() -> QIcon:
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"""The app's own icon.png (falls back to the generic robot glyph if the
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asset is somehow missing)."""
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p = _ASSETS / "icon.png"
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return QIcon(str(p)) if p.exists() else icon("robot")
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# _app_pixmap()/_IconTap were the 52px icon and its click-through QLabel for the
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# old 64px badge. The launcher is a real button now, so both are gone.
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class _HoverPill(QPushButton):
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"""The closed launcher: a dot at rest, a labelled pill under the pointer.
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Keyboard focus counts as hover, so the name is reachable without a mouse.
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Resizing is delegated to the owner because this widget is inside an overlay
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that has to re-pin itself to the window corner whenever its size changes.
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"""
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def __init__(self, owner):
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"""Nút tròn nổi ở góc màn hình, mở ra panel Trợ giúp khi bấm."""
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super().__init__(owner)
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self._owner = owner
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self.open = False
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def _set_open(self, value: bool) -> None:
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"""Đổi trạng thái bung/co và vẽ lại; đã đúng trạng thái thì bỏ qua."""
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if value == self.open:
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return
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self.open = value
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self.setText(f" {tr('help_agent.badge')}" if value else "")
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self._owner._layout_launcher()
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def enterEvent(self, e): # noqa: N802 - Qt override
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"""Rê chuột vào: bung ra."""
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self._set_open(True)
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super().enterEvent(e)
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def leaveEvent(self, e): # noqa: N802 - Qt override
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"""Rời chuột: co lại — trừ khi đang giữ focus bàn phím."""
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if not self.hasFocus():
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self._set_open(False)
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super().leaveEvent(e)
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def focusInEvent(self, e): # noqa: N802 - Qt override
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"""Nhận focus bàn phím: bung ra, để người dùng dùng Tab cũng thấy được nhãn."""
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self._set_open(True)
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super().focusInEvent(e)
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def focusOutEvent(self, e): # noqa: N802 - Qt override
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"""Mất focus: co lại."""
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self._set_open(False)
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super().focusOutEvent(e)
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class HelpAgentWidget(QWidget):
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"""Overlay child of the main window; anchors itself bottom-right and cycles
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hidden-tab → launcher icon → expanded chat panel."""
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status_message = Signal(str)
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def __init__(self, ctx, parent=None, user_name: str = ""):
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"""Trợ lý Trợ giúp trong ứng dụng.
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Giữ lịch sử hội thoại riêng (không kèm prompt hệ thống — cái đó ghép vào ở
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mỗi lượt gọi) để người dùng hỏi tiếp mà không phải nhắc lại bối cảnh.
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"""
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super().__init__(parent)
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self.ctx = ctx
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self._user_name = user_name or _current_user()
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self._state = _LAUNCHER_ST
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self._busy = False
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self._worker: Optional[AgentWorker] = None
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# Conversation history (excludes the system prompt, prepended per call).
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# Seeded with the greeting so the panel always opens on a friendly hello.
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# Kept by identity so retranslate() can rewrite it without having to
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# guess which language the visible text is in — and without touching a
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# real reply that happens to look like a greeting.
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self._greet_msg: Dict[str, str] = {
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"role": "assistant", "content": self._greeting()}
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self._history: List[Dict[str, str]] = [self._greet_msg]
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self.setAttribute(Qt.WA_StyledBackground, True)
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self._pal = self._compute_palette()
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self._build_edge_tab()
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self._build_launcher()
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self._build_panel()
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self._apply_style()
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self._apply_state()
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# ---- theming ----------------------------------------------------------
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def _compute_palette(self):
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"""The app's design tokens for the theme in effect. The whole dock —
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header included — follows the app theme; a header locked to a light
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strip stranded a bright bar in the middle of the dark UI."""
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from ..theme import palette
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return palette(getattr(self.ctx.config, "theme", "system"))
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def apply_theme(self) -> None:
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"""Re-style + re-render when the app theme switches (called from
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MainWindow._apply_theme). The whole dock re-colours, icons included —
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icons are painted bitmaps, so they must be rebuilt, not restyled."""
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self._pal = self._compute_palette()
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self._apply_style()
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muted = self._pal.text_muted
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self.edge_tab.setIcon(icon("chevron-left", color=_TEAL_TEXT))
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self.launcher.setIcon(icon("sparkle", size=_DOT_ICON, color=_SPARK_GOLD))
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self.min_btn.setIcon(icon("minus", color=muted))
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self._render()
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def _apply_style(self) -> None:
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"""The dock owns its own style sheet (it floats above the window, so the
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app-wide sheet does not reach it cleanly) but draws every value from the
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shared tokens — see theme.py."""
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p = self._pal
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r, rl = p.radius, p.radius_lg
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self.setStyleSheet(f"""
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/* Closed launcher: a {_DOT}px dot. `pill` flips to true on hover, when
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the label comes out and the shape stretches to a rounded bar. */
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#helpLauncher {{ background: {_TEAL_BG}; border: 1px solid {_TEAL_LINE};
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border-radius: {_DOT // 2}px; color: {_TEAL_TEXT}; font-weight: 700;
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font-size: 12px; padding: 0; text-align: center; }}
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#helpLauncher[pill="true"] {{ text-align: left; padding-left: 6px; }}
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#helpLauncher:hover {{ background: #D5EFEA; border-color: {_TEAL_LINE}; }}
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#helpLauncher:focus {{ border: 1px solid {_TEAL_TEXT}; }}
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#helpEdgeTab {{ background: {_TEAL_BG}; border: 1px solid {_TEAL_LINE};
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border-right: none; border-top-left-radius: {r}px;
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border-bottom-left-radius: {r}px; }}
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#helpEdgeTab:hover {{ background: #D5EFEA; }}
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#helpPanel {{ background: {p.surface}; border: 1px solid {p.border};
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border-radius: {rl}px; color: {p.text}; }}
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#helpHeader {{ background: {p.surface}; border-bottom: 1px solid {p.border};
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border-top-left-radius: {rl}px; border-top-right-radius: {rl}px; }}
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#helpHeader QLabel {{ background: transparent; color: {p.text}; }}
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#helpTitle {{ color: {p.text}; font-weight: 600; font-size: 13px;
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background: transparent; }}
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#helpMinBtn {{ background: transparent; border: none; border-radius: {r}px; }}
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#helpMinBtn:hover {{ background: {p.hover}; }}
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#helpLog {{ background: {p.sunken}; border: none; color: {p.text};
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padding: 4px 6px; }}
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#helpInputRow {{ background: {p.surface};
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border-bottom-left-radius: {rl}px; border-bottom-right-radius: {rl}px; }}
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#helpInput {{ border: 1px solid {p.border}; border-radius: {r}px; padding: 5px 8px;
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background: {p.surface_raised}; color: {p.text}; }}
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#helpInput:focus {{ border: 1px solid {p.focus_ring}; }}
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#helpSendBtn {{ background: {p.accent_solid}; border: none; border-radius: {r}px; }}
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#helpSendBtn:hover {{ background: {p.accent_solid_hover}; }}
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#helpSendBtn:disabled {{ background: {p.border_strong}; }}
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""")
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# ---- greeting / labels ------------------------------------------------
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def _greeting(self) -> str:
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"""Câu chào mở đầu, có tên người dùng nếu biết."""
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name = self._user_name or tr("help_agent.default_user")
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return tr("help_agent.greeting", name=name)
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# ---- construction -----------------------------------------------------
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def _build_edge_tab(self) -> None:
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# Shown only while hidden: a thin tab at the right edge to bring the
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# assistant back (chevron points left = "slide out").
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"""Dựng thẻ mỏng ở mép phải — chỉ hiện khi trợ lý đang ẩn hẳn, bấm vào để gọi lại."""
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self.edge_tab = QPushButton(self)
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self.edge_tab.setObjectName("helpEdgeTab")
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self.edge_tab.setIcon(icon("chevron-left", color=_TEAL_TEXT))
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self.edge_tab.setCursor(Qt.PointingHandCursor)
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self.edge_tab.setToolTip(tr("help_agent.show_tooltip"))
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self.edge_tab.clicked.connect(self._show_launcher)
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def _build_launcher(self) -> None:
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# One control, one job: this opens the chat. The chevron that used to sit
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# beside it (a second 18px hit target for a second meaning of "closed")
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# is gone — hiding to the edge is now a line in the panel's ⋯ menu.
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"""Dựng nút mở chat.
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Một nút, một việc: mở khung chat. Cái chevron từng đứng cạnh nó (thêm một
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vùng bấm 18px cho một nghĩa "đóng" thứ hai) đã bỏ — muốn ẩn hẳn thì vào
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menu ⋯ của panel.
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"""
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self.launcher = _HoverPill(self)
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self.launcher.setObjectName("helpLauncher")
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self.launcher.setIcon(icon("sparkle", size=_DOT_ICON, color=_SPARK_GOLD))
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self.launcher.setCursor(Qt.PointingHandCursor)
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self.launcher.setToolTip(
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f'{tr("help_agent.open_tooltip")} · {tr("help_agent.dot_hint")}')
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self.launcher.clicked.connect(self._expand)
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def _build_panel(self) -> None:
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"""Dựng panel chat: dòng thời gian, ô nhập, nút gửi và menu ⋯."""
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self.panel = QFrame(self)
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self.panel.setObjectName("helpPanel")
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v = QVBoxLayout(self.panel)
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v.setContentsMargins(0, 0, 0, 0)
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v.setSpacing(0)
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# Header: app icon + title + minimize (plain white bar, no colour fill)
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header = QFrame(self.panel)
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header.setObjectName("helpHeader")
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hb = QHBoxLayout(header)
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hb.setContentsMargins(12, 8, 8, 8)
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self.title_icon = QLabel(header)
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self.title_icon.setPixmap(
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icon("sparkle", size=16, color=_SPARK_GOLD).pixmap(16, 16))
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hb.addWidget(self.title_icon)
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self.title = QLabel(tr("help_agent.title"), header)
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self.title.setObjectName("helpTitle")
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hb.addWidget(self.title, 1)
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self.min_btn = QPushButton(header)
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self.min_btn.setObjectName("helpMinBtn")
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self.min_btn.setIcon(icon("minus", color=self._pal.text_muted))
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self.min_btn.setFixedSize(24, 24)
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self.min_btn.setCursor(Qt.PointingHandCursor)
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self.min_btn.setToolTip(tr("help_agent.collapse_tooltip"))
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self.min_btn.clicked.connect(self._collapse)
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hb.addWidget(self.min_btn)
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# No ⋯ menu. The audit page put "Ẩn trợ lý" in one, but its two entries
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# were "thu nhỏ" — which the − button beside it already does — and
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# "ẩn vào cạnh phải". A drop-list to reach one action that duplicates
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# its neighbour is chrome; removed at the user's request.
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#
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# Hiding stays reachable by right-click, on the header while the panel
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# is open and on the dot while it is shut, so no route is lost.
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for target in (header, self.launcher):
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target.setContextMenuPolicy(Qt.CustomContextMenu)
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target.customContextMenuRequested.connect(
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lambda pos, w=target: self._hide_menu(w, pos))
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v.addWidget(header)
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# Conversation log
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self.log = QTextBrowser(self.panel)
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self.log.setObjectName("helpLog")
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self.log.setOpenExternalLinks(False)
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v.addWidget(self.log, 1)
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# Input row
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row = QFrame(self.panel)
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row.setObjectName("helpInputRow")
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rb = QHBoxLayout(row)
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rb.setContentsMargins(8, 8, 8, 8)
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rb.setSpacing(6)
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self.input = QLineEdit(row)
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self.input.setObjectName("helpInput")
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self.input.setPlaceholderText(tr("help_agent.placeholder"))
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self.input.returnPressed.connect(self._send)
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rb.addWidget(self.input, 1)
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self.send_btn = QPushButton(row)
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self.send_btn.setObjectName("helpSendBtn")
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self.send_btn.setIcon(icon("send"))
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self.send_btn.setFixedSize(32, 30)
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self.send_btn.setCursor(Qt.PointingHandCursor)
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self.send_btn.clicked.connect(self._send)
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rb.addWidget(self.send_btn)
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v.addWidget(row)
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self._render()
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# ---- state transitions ------------------------------------------------
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def _expand(self) -> None:
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"""Mở panel chat đầy đủ và đưa con trỏ vào ô nhập."""
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self._state = _PANEL
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self._apply_state()
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self.input.setFocus()
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def _collapse(self) -> None:
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"""Thu panel về nút tròn."""
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self._state = _LAUNCHER_ST
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self._apply_state()
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def _hide_menu(self, widget, pos) -> None:
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"""Right-click, on the dot or the open panel's header: hide to the edge.
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The only action worth offering here — collapsing is what the − button
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and the dot itself already are.
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"""
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from PySide6.QtWidgets import QMenu
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menu = QMenu(widget)
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act = menu.addAction(tr("help_agent.hide_tooltip"))
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act.triggered.connect(self._hide_to_edge)
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menu.exec(widget.mapToGlobal(pos))
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def _hide_to_edge(self) -> None:
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"""Ẩn hẳn trợ lý, chỉ chừa thẻ mỏng ở mép phải."""
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self._state = _HIDDEN
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self._apply_state()
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def _show_launcher(self) -> None:
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"""Gọi trợ lý trở lại từ trạng thái ẩn."""
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self._state = _LAUNCHER_ST
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self._apply_state()
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def _layout_launcher(self) -> None:
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"""Size the overlay to the dot, or to the pill while it is hovered."""
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w = _DOT
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if self.launcher.open:
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w = max(_DOT, self.launcher.fontMetrics()
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.horizontalAdvance(self.launcher.text()) + _DOT + _PILL_PAD)
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self.resize(w, _DOT)
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self.launcher.setGeometry(0, 0, w, _DOT)
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# Round while it is a dot, pill-shaped once the label is out.
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self.launcher.setProperty("pill", bool(self.launcher.open))
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self.launcher.style().unpolish(self.launcher)
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self.launcher.style().polish(self.launcher)
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self.reposition()
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self.raise_()
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def _apply_state(self) -> None:
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"""Áp trạng thái hiện tại lên ba thành phần: thẻ mép, nút tròn và panel."""
|
||
st = self._state
|
||
self.edge_tab.setVisible(st == _HIDDEN)
|
||
self.launcher.setVisible(st == _LAUNCHER_ST)
|
||
self.panel.setVisible(st == _PANEL)
|
||
if st == _PANEL:
|
||
self.resize(_PANEL_W, _PANEL_H)
|
||
self.panel.setGeometry(0, 0, _PANEL_W, _PANEL_H)
|
||
elif st == _LAUNCHER_ST:
|
||
self._layout_launcher()
|
||
return # _layout_launcher repositions and raises
|
||
else: # hidden
|
||
self.resize(_TAB_W, _TAB_H)
|
||
self.edge_tab.setGeometry(0, 0, _TAB_W, _TAB_H)
|
||
self.reposition()
|
||
self.raise_()
|
||
|
||
# A screen whose bottom edge is an input row (Cowork's composer) must not
|
||
# have the dock sitting on top of it — set by MainWindow when the page
|
||
# changes, in window coordinates.
|
||
_bottom_guard = 0
|
||
|
||
def set_bottom_guard(self, height: int) -> None:
|
||
"""Reserve `height` px at the foot of the window for the page's own
|
||
controls; the dock floats above it instead of over the Send button."""
|
||
if height != self._bottom_guard:
|
||
self._bottom_guard = max(0, height)
|
||
self.reposition()
|
||
|
||
def reposition(self) -> None:
|
||
"""Pin to the parent's bottom-right corner (called on parent resize)."""
|
||
p = self.parentWidget()
|
||
if p is None:
|
||
return
|
||
x = max(0, p.width() - self.width() - _MARGIN)
|
||
y = max(0, p.height() - self.height() - _MARGIN - self._bottom_guard)
|
||
self.move(x, y)
|
||
|
||
# ---- rendering --------------------------------------------------------
|
||
def _bubble_html(self, who: str, content: str) -> str:
|
||
"""One message as a clearly-separated, labelled bubble: the user's turns
|
||
sit right-aligned with an accent tint, the assistant's left-aligned on a
|
||
neutral fill, each headed by its speaker name — so who said what is never
|
||
ambiguous. (QTextDocument has no border-radius, so filled table cells do
|
||
the bubble work.)"""
|
||
p = self._pal
|
||
text = (content or "").replace("&", "&").replace("<", "<").replace(">", ">")
|
||
text = text.replace("\n", "<br>")
|
||
# bgcolor= is a solid-only HTML attribute, hence accent_wash (pre-blended)
|
||
# rather than the translucent accent_soft used in style sheets.
|
||
if who == "user":
|
||
align, bg, label_color = "right", p.accent_wash, p.accent
|
||
label = tr("chat.you")
|
||
else:
|
||
align, bg, label_color = "left", p.surface_raised, p.success
|
||
label = tr("help_agent.title")
|
||
return (
|
||
f'<table width="100%" cellspacing="0" cellpadding="0"><tr>'
|
||
f'<td align="{align}">'
|
||
f'<table width="80%" cellspacing="0" cellpadding="7" bgcolor="{bg}"><tr>'
|
||
f'<td style="color:{p.text};">'
|
||
f'<b style="color:{label_color};">{label}</b><br>{text}'
|
||
f'</td></tr></table></td></tr></table>'
|
||
'<div style="line-height:6px;"> </div>' # gap between turns
|
||
)
|
||
|
||
def _render(self, pending: bool = False) -> None:
|
||
"""Dựng lại toàn bộ dòng thời gian dưới dạng HTML.
|
||
|
||
``pending=True`` thêm một bong bóng "…" để báo đang chờ trả lời.
|
||
"""
|
||
parts = [self._bubble_html(m["role"], m["content"]) for m in self._history]
|
||
if pending:
|
||
parts.append(self._bubble_html("assistant", "…"))
|
||
self.log.setHtml("".join(parts))
|
||
self.log.verticalScrollBar().setValue(self.log.verticalScrollBar().maximum())
|
||
|
||
# ---- send a message ---------------------------------------------------
|
||
def _send(self) -> None:
|
||
"""Gửi câu hỏi tới Help Agent ở luồng nền."""
|
||
if self._busy:
|
||
return
|
||
text = self.input.text().strip()
|
||
if not text:
|
||
return
|
||
self.input.clear()
|
||
self._history.append({"role": "user", "content": text})
|
||
self._set_busy(True)
|
||
self._render(pending=True)
|
||
|
||
agent = admin_agents.ensure_help_agent(
|
||
admin_agents.agents_admin_dir(self.ctx.config.shared_dir))
|
||
history = list(self._history)
|
||
|
||
def job(worker):
|
||
"""Chạy nền: gọi provider của Help Agent kèm prompt hệ thống của nó."""
|
||
provider = admin_agents.build_agent_provider(self.ctx, agent)
|
||
messages = [{"role": "system", "content": agent.effective_prompt()}] + history
|
||
result = provider.chat(messages, tools=None, cancel=worker.is_cancelled)
|
||
content = result.get("content", "") if isinstance(result, dict) else str(result)
|
||
return {"content": provider.strip_think(content) or ""}
|
||
|
||
worker = AgentWorker(job)
|
||
worker.finished_ok.connect(self._on_reply)
|
||
worker.failed.connect(self._on_failed)
|
||
self._worker = worker
|
||
worker.start()
|
||
|
||
def _on_reply(self, result: Dict[str, Any]) -> None:
|
||
"""Nhận trả lời và vẽ vào dòng thời gian; rỗng thì hiện câu thay thế."""
|
||
content = (result or {}).get("content", "").strip() or tr("help_agent.empty_reply")
|
||
self._history.append({"role": "assistant", "content": content})
|
||
self._set_busy(False)
|
||
self._render()
|
||
|
||
def _on_failed(self, err: str) -> None:
|
||
"""Gọi lỗi: hiện thông báo lỗi ngay trong khung chat thay vì im lặng."""
|
||
self._history.append({"role": "assistant",
|
||
"content": tr("help_agent.error", error=err)})
|
||
self._set_busy(False)
|
||
self._render()
|
||
|
||
def _set_busy(self, busy: bool) -> None:
|
||
"""Khoá/mở ô nhập và nút gửi trong lúc chờ trả lời."""
|
||
self._busy = busy
|
||
self.input.setEnabled(not busy)
|
||
self.send_btn.setEnabled(not busy)
|
||
|
||
def retranslate(self) -> None:
|
||
# The transcript is rendered HTML, so switching language left the
|
||
# greeting — and every "AI Assistant" speaker label — in the language
|
||
# the panel was built in.
|
||
"""Áp lại chữ theo ngôn ngữ đang chọn.
|
||
|
||
Dòng thời gian là HTML đã dựng sẵn, nên đổi ngôn ngữ mà không dựng lại sẽ
|
||
để câu chào — và mọi nhãn người nói "AI Assistant" — nằm nguyên ở ngôn ngữ
|
||
lúc panel được tạo.
|
||
"""
|
||
if self._history and self._history[0] is self._greet_msg:
|
||
self._greet_msg["content"] = self._greeting()
|
||
self._render()
|
||
self.title.setText(tr("help_agent.title"))
|
||
self.input.setPlaceholderText(tr("help_agent.placeholder"))
|
||
self.launcher.setToolTip(
|
||
f'{tr("help_agent.open_tooltip")} · {tr("help_agent.dot_hint")}')
|
||
if self.launcher.open:
|
||
self.launcher.setText(f" {tr('help_agent.badge')}")
|
||
self._layout_launcher()
|
||
self.min_btn.setToolTip(tr("help_agent.collapse_tooltip"))
|
||
self.edge_tab.setToolTip(tr("help_agent.show_tooltip"))
|