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## Summary What changed and why? ## Change Type - [ ] Cowork feature - [ ] Bug fix - [x] Core AI contribution - [ ] Test / hardening - [ ] Performance - [ ] Documentation ## Related Work Cowork Task: Core Repo: http://34.143.229.138/gitea-admin/fsg-ai-core-assets Core AI Issue: Core Task: Related PR: ## Scope What is intentionally included? What is intentionally NOT included? ## Validation - [ ] Unit tests - [ ] Integration tests - [ ] Manual verification - [ ] Regression check Commands / evidence: ## Security Impact Permission / credential / network / customer data impact: ## Compatibility - [ ] No breaking change - [ ] Breaking change documented ## Reviewer Notes Anything Cowork reviewers should pay attention to. --------- Co-authored-by: Hiep Ha Van <hiephv3@fpt.com> Co-authored-by: Nam Pham Dinh Thanh <nampdt@fpt.com> Co-authored-by: Lam Hoang Van <lamhv7@fpt.com> Co-authored-by: NamPDT <minhanhpkpro@gmail.com> Reviewed-on: #3
529 lines
22 KiB
Python
529 lines
22 KiB
Python
"""Co4E right-hand config panels — edit a selected step node's persona.
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StepConfigPanel edits the fields of a ``core.co4e.Step`` in place and emits
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``changed`` (so the canvas repaints + the workflow autosaves) and ``run_node`` /
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``delete_node`` for the footer actions. Kept intentionally close to nova's
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config-panel.tsx field set: label, role, icon, instructions, model, permission
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preset, self-verify (+rounds), attached skills, and — for parallel nodes — the
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sub-agent list.
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"""
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from __future__ import annotations
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from typing import List, Optional
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from PySide6.QtCore import Qt, QEasingCurve, QPropertyAnimation, Signal
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from PySide6.QtWidgets import (
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QCheckBox, QComboBox, QFormLayout, QHBoxLayout, QInputDialog,
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QLabel, QLineEdit, QListWidget, QListWidgetItem, QPlainTextEdit,
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QPushButton, QScrollArea, QSpinBox, QVBoxLayout, QWidget,
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)
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from ..config import PROVIDER_LABELS
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from ..core.co4e import PERMISSION_PRESETS, Step, SubAgent
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from ..i18n import tr
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from ..theme import current_palette
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from .icons import icon, icon_picker_combo
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_SECTION_ANIM_MS = 180
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class _SectionHeader(QLabel):
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"""A clickable label — a QPushButton's own style chrome (border, native
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button margin, focus rect) always leaves a taller minimum height than a
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plain label, even once its QSS padding is zeroed out, so the header that
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needs to sit tight against its neighbours is a label, not a button."""
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clicked = Signal()
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def mousePressEvent(self, event) -> None: # noqa: N802
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if event.button() == Qt.LeftButton:
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self.clicked.emit()
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super().mousePressEvent(event)
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def showEvent(self, event) -> None: # noqa: N802
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# fontMetrics() at construction time (before this label is ever part
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# of a shown top-level window) reflects the QSS font-size only if the
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# style has fully polished by then — on the very FIRST paint of the
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# Co4E screen it sometimes hasn't, so the fixed height computed in
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# _add_section is briefly wrong (too tall) until something else
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# triggers a relayout. Recomputing here, every time the label
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# actually becomes visible, means the first paint is never stale.
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self.setFixedHeight(self.fontMetrics().height())
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super().showEvent(event)
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def _add_section(outer: QVBoxLayout, title: str) -> tuple[QFormLayout, QWidget]:
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"""One group of fields, collapsed to just its heading by default and
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independently expandable, so a long step config reads as a short list of
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group names until you open the one you need. Deliberately bare — no card
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border/background/box — the ▶/▼ marker and the heading text are the only
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things separating one group from the next; opening one never closes
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another (not an accordion, not a tab bar). Returns ``(form, card)``: add
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the group's rows to ``form``; ``card`` is the whole section (header +
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body) — hide it to remove the group entirely (e.g. for a section that
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only applies to some steps), rather than hiding individual rows inside
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an always-visible header."""
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p = current_palette()
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card = QWidget()
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card_lay = QVBoxLayout(card)
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card_lay.setContentsMargins(0, 0, 0, 0)
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card_lay.setSpacing(0)
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header = _SectionHeader()
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header.setCursor(Qt.PointingHandCursor)
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header.setStyleSheet(f"font-weight:400; font-size:13px; color:{p.text}; padding:0; margin:0;")
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header.setContentsMargins(0, 0, 0, 0)
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# QSS font-size only lands on the widget's actual QFont (and therefore
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# its fontMetrics()) once the style sheet is polished — ensurePolished()
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# forces that now, so the fixed height below is computed from the 12px
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# font just set above, not the default one this label was constructed
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# with. A label's natural sizeHint still reserves font leading above/
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# below the glyphs on top of the (now zeroed) QSS padding — pinning the
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# height to the text's actual cap-to-baseline span is what closes that
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# last gap without clipping the ▶ glyph, the title, or Vietnamese
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# diacritics.
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header.ensurePolished()
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header.setFixedHeight(header.fontMetrics().height())
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header.setText(f"▶ {title}")
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card_lay.addWidget(header)
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body = QWidget()
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body.setVisible(False)
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body.setMaximumHeight(0)
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form = QFormLayout(body)
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form.setContentsMargins(0, 6, 0, 0)
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card_lay.addWidget(body)
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anim = QPropertyAnimation(body, b"maximumHeight", body)
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anim.setDuration(_SECTION_ANIM_MS)
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anim.setEasingCurve(QEasingCurve.InOutCubic)
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is_open = False
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def _on_finished() -> None:
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if is_open:
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# Uncapped once open, so switching to a step whose fields make
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# this section taller/shorter (e.g. a parallel node's sub-agent
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# list appearing) is never clipped by the height this animation
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# last landed on.
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body.setMaximumHeight(16_777_215)
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else:
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body.setVisible(False)
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anim.finished.connect(_on_finished)
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def _toggle() -> None:
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nonlocal is_open
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is_open = not is_open
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header.setText(f"{'▼' if is_open else '▶'} {title}")
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anim.stop()
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if is_open:
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body.setVisible(True)
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anim.setStartValue(body.height())
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anim.setEndValue(body.sizeHint().height())
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else:
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anim.setStartValue(body.height())
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anim.setEndValue(0)
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anim.start()
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header.clicked.connect(_toggle)
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outer.addWidget(card)
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return form, card
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class StepConfigPanel(QScrollArea):
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changed = Signal() # any field edited → repaint node + autosave
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run_node = Signal(str) # "Run this step" (node id)
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run_from = Signal(str) # "Run from here"
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delete_node = Signal(str) # "Delete step"
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def __init__(self, ctx=None):
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super().__init__()
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self.ctx = ctx
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self._step: Optional[Step] = None
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self._node_id = ""
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self._loading = False
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self.setWidgetResizable(True)
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host = QWidget()
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self.setWidget(host)
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outer = QVBoxLayout(host)
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outer.setSpacing(1)
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# Grouped sections stacked on one scrolling page — same fields as
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# before, grouped by what they're for: identity, execution
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# (model/permission), and the extra resources fed to the step
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# (skills/files/sub-agents). No tabs/accordion: every group's border
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# and heading are what separate it from its neighbours, and all three
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# are on screen (or one scroll away) at once.
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form, _basic_card = _add_section(outer, tr("co4e.tab_basic"))
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self.label_edit = QLineEdit()
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self.label_edit.textChanged.connect(self._on_edit)
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form.addRow(tr("co4e.f_label"), self.label_edit)
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self.role_edit = QLineEdit()
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self.role_edit.textChanged.connect(self._on_edit)
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form.addRow(tr("co4e.f_role"), self.role_edit)
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# Dropdown of every icon in the registry (Monitoring's Icon Management
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# set + built-ins), each row previewing its actual glyph — still
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# editable so a not-yet-added custom name can be typed directly.
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self.icon_edit = icon_picker_combo()
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self.icon_edit.lineEdit().setPlaceholderText(tr("co4e.f_icon_placeholder"))
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self.icon_edit.currentTextChanged.connect(self._on_edit)
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form.addRow(tr("co4e.f_icon"), self.icon_edit)
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self.instructions_edit = QPlainTextEdit()
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self.instructions_edit.setMaximumHeight(120)
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self.instructions_edit.textChanged.connect(self._on_edit)
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self.gen_btn = QPushButton(tr("co4e.ai_draft"))
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self.gen_btn.setIcon(icon("sparkle"))
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self.gen_btn.setToolTip(tr("co4e.ai_draft_tooltip"))
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self.gen_btn.setEnabled(ctx is not None)
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self.gen_btn.clicked.connect(self._ai_draft)
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instr_box = QWidget()
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ib = QVBoxLayout(instr_box)
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ib.setContentsMargins(0, 0, 0, 0)
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ib.addWidget(self.instructions_edit)
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ib.addWidget(self.gen_btn, alignment=Qt.AlignRight)
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form.addRow(tr("co4e.f_instructions"), instr_box)
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# Extra context — free-text background/info fed to the step at run time
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# (in addition to instructions, attachments and upstream outputs).
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self.context_edit = QPlainTextEdit()
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self.context_edit.setMaximumHeight(90)
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self.context_edit.setPlaceholderText(tr("co4e.f_context_placeholder"))
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self.context_edit.textChanged.connect(self._on_edit)
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form.addRow(tr("co4e.f_context"), self.context_edit)
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form2, _model_card = _add_section(outer, tr("co4e.tab_model_perm"))
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model_row = QHBoxLayout()
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self.model_combo = QComboBox()
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self.model_combo.setEditable(True)
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self.model_combo.editTextChanged.connect(self._on_edit)
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self.load_models_btn = QPushButton()
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self.load_models_btn.setIcon(icon("download"))
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self.load_models_btn.setToolTip(tr("co4e.load_models_tooltip"))
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self.load_models_btn.clicked.connect(self._load_models)
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self.load_models_btn.setEnabled(ctx is not None)
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model_row.addWidget(self.model_combo, 1)
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model_row.addWidget(self.load_models_btn)
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mrow = QWidget(); mrow.setLayout(model_row)
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form2.addRow(tr("co4e.f_model"), mrow)
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self.perm_combo = QComboBox()
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for preset in PERMISSION_PRESETS:
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self.perm_combo.addItem(tr(f"co4e.perm.{preset}"), preset)
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self.perm_combo.currentIndexChanged.connect(self._on_edit)
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form2.addRow(tr("co4e.f_permission"), self.perm_combo)
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verify_row = QHBoxLayout()
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self.verify_chk = QCheckBox(tr("co4e.f_self_verify"))
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self.verify_chk.toggled.connect(self._on_edit)
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self.rounds_spin = QSpinBox()
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self.rounds_spin.setRange(1, 5)
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self.rounds_spin.valueChanged.connect(self._on_edit)
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verify_row.addWidget(self.verify_chk)
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verify_row.addWidget(QLabel(tr("co4e.f_verify_rounds")))
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verify_row.addWidget(self.rounds_spin)
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verify_row.addStretch(1)
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vrow = QWidget(); vrow.setLayout(verify_row)
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form2.addRow("", vrow)
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form3, _skills_card = _add_section(outer, tr("co4e.tab_skills_files"))
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# Skills checklist (registry skills)
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self.skills_list = QListWidget()
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self.skills_list.setMaximumHeight(110)
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self.skills_list.itemChanged.connect(self._on_edit)
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form3.addRow(tr("co4e.f_skills"), self.skills_list)
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# Attachments — files whose extracted text is fed to this step at run time.
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self.attach_list = QListWidget()
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self.attach_list.setMaximumHeight(80)
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self.attach_add_btn = QPushButton(tr("co4e.attach_add"))
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self.attach_add_btn.setIcon(icon("plus"))
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self.attach_add_btn.clicked.connect(self._add_attachment)
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self.attach_del_btn = QPushButton(tr("co4e.attach_remove"))
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self.attach_del_btn.setIcon(icon("trash"))
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self.attach_del_btn.clicked.connect(self._del_attachment)
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att_btns = QHBoxLayout()
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att_btns.addWidget(self.attach_add_btn)
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att_btns.addWidget(self.attach_del_btn)
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att_btns.addStretch(1)
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abtn = QWidget(); abtn.setLayout(att_btns)
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form3.addRow(tr("co4e.f_attachments"), self.attach_list)
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form3.addRow("", abtn)
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# Parallel sub-agents get their OWN section — same header style as
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# Cơ bản/Model & Quyền/Skills & Tệp — rather than a row buried inside
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# Skills & Tệp, since it's really a distinct group, just one that
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# only applies to parallel-variant steps. load_step() hides the whole
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# card for a non-parallel step (see is_par below).
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form4, self._parallel_card = _add_section(outer, tr("co4e.f_subagents"))
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self.sub_list = QListWidget()
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self.sub_list.setMaximumHeight(90)
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self.sub_list.itemDoubleClicked.connect(self._edit_subagent) # re-pick agent
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self.sub_add_btn = QPushButton(tr("co4e.add_subagent"))
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self.sub_add_btn.setIcon(icon("plus"))
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self.sub_add_btn.clicked.connect(self._add_subagent)
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self.sub_del_btn = QPushButton(tr("co4e.del_subagent"))
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self.sub_del_btn.setIcon(icon("trash"))
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self.sub_del_btn.clicked.connect(self._del_subagent)
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sub_btns = QHBoxLayout()
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sub_btns.addWidget(self.sub_add_btn)
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sub_btns.addWidget(self.sub_del_btn)
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sub_btns.addStretch(1)
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sbtn = QWidget(); sbtn.setLayout(sub_btns)
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form4.addRow(self.sub_list)
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form4.addRow("", sbtn)
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# Footer actions — one compact row (Run · Run from here · Delete),
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# kept below every section, not inside one of the cards.
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self.run_btn = QPushButton(tr("co4e.run"))
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self.run_btn.setIcon(icon("play"))
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self.run_btn.setToolTip(tr("co4e.run_this_step"))
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self.run_btn.clicked.connect(lambda: self.run_node.emit(self._node_id))
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self.run_from_btn = QPushButton(tr("co4e.run_from_here"))
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self.run_from_btn.setToolTip(tr("co4e.run_from_here"))
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self.run_from_btn.clicked.connect(lambda: self.run_from.emit(self._node_id))
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self.del_btn = QPushButton()
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self.del_btn.setIcon(icon("trash"))
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self.del_btn.setObjectName("danger")
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self.del_btn.setToolTip(tr("co4e.delete_step"))
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self.del_btn.setFixedWidth(38)
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self.del_btn.clicked.connect(lambda: self.delete_node.emit(self._node_id))
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foot = QHBoxLayout()
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foot.addWidget(self.run_btn, 1)
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foot.addWidget(self.run_from_btn, 1)
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foot.addWidget(self.del_btn)
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foot_w = QWidget(); foot_w.setLayout(foot)
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outer.addWidget(foot_w)
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# Without this, QVBoxLayout hands every child widget an EQUAL share of
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# whatever extra height the scroll area's viewport has beyond the
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# content's own sizeHint (setWidgetResizable(True) stretches `host` to
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# fill it) — each collapsed header's card was measuring a true
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# sizeHint of ~17px but rendering over 100px taller, and no amount of
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# margin/padding/spacing on the header itself could touch that: the
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# surplus was being spent on the cards, not around them. One trailing
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# stretch absorbs all of it instead, so every section (and the
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# footer) renders at exactly its own natural height.
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outer.addStretch(1)
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self.setEnabled(False)
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# ---- load a step ------------------------------------------------------
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def load_step(self, node_id: str, step: Step, skill_names: List[str]) -> None:
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self._loading = True
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self._node_id = node_id
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self._step = step
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self.setEnabled(True)
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self.label_edit.setText(step.label)
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self.role_edit.setText(step.role)
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self.icon_edit.setCurrentText(step.icon)
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self.instructions_edit.setPlainText(step.instructions)
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self.context_edit.setPlainText(getattr(step, "context", ""))
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self.model_combo.setEditText(step.model)
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idx = self.perm_combo.findData(step.permission_preset)
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self.perm_combo.setCurrentIndex(idx if idx >= 0 else 0)
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self.verify_chk.setChecked(step.self_verify)
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self.rounds_spin.setValue(max(1, step.max_verify_rounds))
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# skills checklist
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self.skills_list.clear()
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for name in skill_names:
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it = QListWidgetItem(name)
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it.setFlags(it.flags() | Qt.ItemIsUserCheckable)
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it.setCheckState(Qt.Checked if name in step.skills else Qt.Unchecked)
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self.skills_list.addItem(it)
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# attachments
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self.attach_list.clear()
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from pathlib import Path as _P
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for path in step.attachments:
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item = QListWidgetItem(_P(path).name)
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item.setToolTip(path)
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self.attach_list.addItem(item)
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# parallel sub-agents — the whole "Agent song song" section only
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# applies to parallel-variant steps, so the entire card (header
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# included) is hidden for any other step, not just its rows.
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is_par = step.is_parallel
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self._parallel_card.setVisible(is_par)
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self.sub_list.clear()
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if is_par:
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for sub in step.sub_agents:
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self.sub_list.addItem(sub.agent)
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self._loading = False
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def clear_step(self) -> None:
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self._step = None
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self._node_id = ""
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self.setEnabled(False)
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# ---- edits write back to the Step -------------------------------------
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def _on_edit(self, *_a) -> None:
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if self._loading or self._step is None:
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return
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s = self._step
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s.label = self.label_edit.text()
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s.role = self.role_edit.text().upper() or "AGENT"
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s.icon = self.icon_edit.currentText().strip()
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s.instructions = self.instructions_edit.toPlainText()
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s.context = self.context_edit.toPlainText()
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s.model = self.model_combo.currentText().strip()
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s.permission_preset = self.perm_combo.currentData() or "inherit"
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s.self_verify = self.verify_chk.isChecked()
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s.max_verify_rounds = self.rounds_spin.value()
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s.skills = [self.skills_list.item(i).text()
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for i in range(self.skills_list.count())
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if self.skills_list.item(i).checkState() == Qt.Checked]
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self.changed.emit()
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@staticmethod
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def _available_agent_names() -> List[str]:
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"""Agents the user can pick as a parallel sub-agent: their own custom
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agents first, then the built-in personas (kept for resolution even
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though they're no longer in the palette)."""
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from ..core import co4e
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from ..core.co4e_builtins import BUILTIN_AGENTS
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names = [a.name for a in co4e.list_custom_agents()]
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names += [a.name for a in BUILTIN_AGENTS if a.name not in names]
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return names
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def _add_subagent(self) -> None:
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if self._step is None:
|
|
return
|
|
from PySide6.QtWidgets import QInputDialog
|
|
|
|
names = self._available_agent_names()
|
|
if names:
|
|
name, ok = QInputDialog.getItem(self, tr("co4e.pick_agent"), tr("co4e.pick_agent"),
|
|
names, 0, True) # editable: can type a new one
|
|
else:
|
|
name, ok = QInputDialog.getText(self, tr("co4e.pick_agent"), tr("co4e.pick_agent"))
|
|
name = (name or "").strip()
|
|
if not ok or not name:
|
|
return
|
|
self._step.sub_agents.append(SubAgent(agent=name))
|
|
self.sub_list.addItem(name)
|
|
self.changed.emit()
|
|
|
|
def _edit_subagent(self, item) -> None:
|
|
"""Double-click a sub-agent row → re-pick from the list."""
|
|
if self._step is None:
|
|
return
|
|
row = self.sub_list.row(item)
|
|
if not (0 <= row < len(self._step.sub_agents)):
|
|
return
|
|
from PySide6.QtWidgets import QInputDialog
|
|
|
|
names = self._available_agent_names()
|
|
cur = self._step.sub_agents[row].agent
|
|
start = names.index(cur) if cur in names else 0
|
|
name, ok = QInputDialog.getItem(self, tr("co4e.pick_agent"), tr("co4e.pick_agent"),
|
|
names or [cur], start, True)
|
|
name = (name or "").strip()
|
|
if ok and name:
|
|
self._step.sub_agents[row].agent = name
|
|
item.setText(name)
|
|
self.changed.emit()
|
|
|
|
def _del_subagent(self) -> None:
|
|
if self._step is None:
|
|
return
|
|
row = self.sub_list.currentRow()
|
|
if 0 <= row < len(self._step.sub_agents):
|
|
self._step.sub_agents.pop(row)
|
|
self.sub_list.takeItem(row)
|
|
self.changed.emit()
|
|
|
|
def _add_attachment(self) -> None:
|
|
if self._step is None:
|
|
return
|
|
from pathlib import Path as _P
|
|
|
|
from PySide6.QtWidgets import QFileDialog
|
|
files, _ = QFileDialog.getOpenFileNames(self, tr("co4e.attach_add"))
|
|
for f in files:
|
|
if f and f not in self._step.attachments:
|
|
self._step.attachments.append(f)
|
|
item = QListWidgetItem(_P(f).name)
|
|
item.setToolTip(f)
|
|
self.attach_list.addItem(item)
|
|
if files:
|
|
self.changed.emit()
|
|
|
|
def _del_attachment(self) -> None:
|
|
if self._step is None:
|
|
return
|
|
row = self.attach_list.currentRow()
|
|
if 0 <= row < len(self._step.attachments):
|
|
self._step.attachments.pop(row)
|
|
self.attach_list.takeItem(row)
|
|
self.changed.emit()
|
|
|
|
def _ai_draft(self) -> None:
|
|
"""Draft this step's instructions from its label (name) + role — first
|
|
asking for an optional description so the generated instructions can be
|
|
more specific/detailed than name+role alone would produce."""
|
|
if self.ctx is None or self._step is None:
|
|
return
|
|
from ..core.worker import AgentWorker
|
|
|
|
name = self.label_edit.text().strip()
|
|
role = self.role_edit.text().strip()
|
|
if not name and not role:
|
|
return
|
|
hint, ok = QInputDialog.getMultiLineText(
|
|
self, tr("co4e.ai_draft_hint_title"), tr("co4e.ai_draft_hint_label"))
|
|
if not ok:
|
|
return
|
|
hint = hint.strip()
|
|
self.gen_btn.setEnabled(False)
|
|
ctx = self.ctx
|
|
|
|
def job(worker: AgentWorker):
|
|
from ..core.ai_task_planner import generate_agent_prompt
|
|
return {"text": generate_agent_prompt(ctx.build_active_provider(), name, role, hint,
|
|
cancel=worker.is_cancelled)}
|
|
|
|
def done(result: dict):
|
|
self.gen_btn.setEnabled(True)
|
|
if result.get("text"):
|
|
self.instructions_edit.setPlainText(result["text"]) # _on_edit persists it
|
|
|
|
w = AgentWorker(job)
|
|
w.finished_ok.connect(done)
|
|
w.failed.connect(lambda _e: self.gen_btn.setEnabled(True))
|
|
self._draft_worker = w
|
|
w.start()
|
|
|
|
def _load_models(self) -> None:
|
|
if self.ctx is None:
|
|
return
|
|
from ..core import preview_ai
|
|
from ..core.worker import AgentWorker
|
|
|
|
self.load_models_btn.setEnabled(False)
|
|
ctx = self.ctx
|
|
|
|
def job(_w):
|
|
return preview_ai.fetch_live_models(ctx)
|
|
|
|
def done(result: dict):
|
|
self.load_models_btn.setEnabled(True)
|
|
models = []
|
|
for lst in (result or {}).values():
|
|
models.extend(lst)
|
|
cur = self.model_combo.currentText()
|
|
self.model_combo.blockSignals(True)
|
|
self.model_combo.clear()
|
|
self.model_combo.addItems(sorted(set(models)))
|
|
self.model_combo.setEditText(cur)
|
|
self.model_combo.blockSignals(False)
|
|
|
|
w = AgentWorker(job)
|
|
w.finished_ok.connect(done)
|
|
w.failed.connect(lambda _e: self.load_models_btn.setEnabled(True))
|
|
self._model_worker = w
|
|
w.start()
|