A1 — hiding the assistant from the dot. The old build kept a chevron button beside the dot wired to _hide_to_edge; the redesign moved that action into the panel's ⋯ menu, so hiding went from one click to open-panel → ⋯ → Ẩn. The drawing has no button there (26px, no text, no chevron), so the reach comes back as a right-click on the dot, with the tooltip saying so. A2 — per-part cost. Folding Input/Output/Cache into the total tile's sub-line carried their token counts but not their prices, which live only on those three cards, so the cost breakdown left the screen entirely. The wireframe asks for the tiles anyway — "$0.31 Tổng chi phí · 57 lượt / 395.4K Tổng token / 292.8K Input / 102.7K Output / 108.9K Cache" — so they are back as tiles, each with its price, and the turn count rides on the cost tile's label as drawn. The dot on Cowork. _update_dock_guard lifted it whenever a composer existed, testing only the vertical axis. On a wide window the composer ends at the chat column's right edge — x=1688 against a dot at x=1892 — so the dot rose 156px to clear something that was never under it, and Cowork became the one screen where it was not in the corner. It now lifts only when the two actually overlap: 18px from the bottom at 1936px wide, still lifted at 1200 and 900 where the composer does reach under it. Also: open_tooltip and show_tooltip still said "App Assistant" after the rename. check_dock_corner covers the corner rule at three widths and fails if the lift comes back unconditionally. 18/18 checkers pass. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
490 lines
22 KiB
Python
490 lines
22 KiB
Python
"""Floating in-app Help assistant — the app icon pinned to the bottom-right of
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the main window, on every screen. Click it to expand a compact chat panel that
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greets the user (in the display language) and answers how-to-use-the-app
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questions only. A chevron on its left collapses it to a thin tab at the screen
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edge when the user doesn't want it visible.
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It is deliberately minimal: no tools, no file access, no agent loop — just a
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single ``provider.chat`` per message (same pattern as the AI-draft helpers),
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scoped by the built-in "help" admin agent's system prompt (see
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``core.admin_agents``: task_kind "help"). The agent is managed in Monitoring →
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Agents Admin, so the Admin can pick which provider/model answers.
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"""
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from __future__ import annotations
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import os
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from pathlib import Path
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from typing import Any, Dict, List, Optional
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from PySide6.QtCore import QSize, Qt, Signal
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from PySide6.QtGui import QIcon
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from PySide6.QtWidgets import (
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QFrame, QHBoxLayout, QLabel, QLineEdit, QMenu, QPushButton, QTextBrowser,
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QVBoxLayout, QWidget,
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)
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from ..core import admin_agents
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from ..core.worker import AgentWorker
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from ..i18n import tr
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from .icons import icon
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_ASSETS = Path(__file__).resolve().parent.parent / "assets"
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_MARGIN = 18 # gap from the window's bottom-right corner
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# Closed, the assistant is a single 26px dot. It used to be an 84×64 block (a
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# 64px badge plus an 18px "hide" chevron beside it) sitting permanently over the
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# bottom-right of every screen — on Cowork, right on top of the Send button —
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# for something opened a few times a day. The name now appears on hover only,
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# and "hide to the edge" moved into the panel's ⋯ menu.
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_DOT = 26 # closed launcher (a round chip)
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_DOT_ICON = 14 # the sparkle inside it
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_PILL_PAD = 12 # extra width for the label when hovered
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_TAB_W, _TAB_H = 28, 48 # the "show" tab when hidden at the edge (was 16 wide)
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_PANEL_W, _PANEL_H = 340, 460 # expanded chat panel size
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# Straight from docs/ui-audit.html (.wf .fab / .fabpill / .spark): the
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# assistant is teal, not the app accent, and the same in both themes —
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# it is one recognisable object floating over every screen.
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_TEAL_BG, _TEAL_LINE = "#E6F6F4", "#7FD0C4"
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_TEAL_TEXT = "#0F6E62"
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# The page's CSS says .spark{color:#0F9B8A}, but the glyph is the ✨ EMOJI and a
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# colour emoji ignores CSS colour — so what the page actually renders is the
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# gold star. Sampled from the page's own render of section 27 (1055 pixels of
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# the star, averaged): #FDBE59.
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_SPARK_GOLD = "#FDBE59"
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# The three states the floating assistant cycles through.
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_HIDDEN, _LAUNCHER_ST, _PANEL = "hidden", "launcher", "panel"
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def _current_user() -> str:
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return (os.environ.get("USERNAME") or os.environ.get("USER") or "").strip()
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def _app_icon() -> QIcon:
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"""The app's own icon.png (falls back to the generic robot glyph if the
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asset is somehow missing)."""
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p = _ASSETS / "icon.png"
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return QIcon(str(p)) if p.exists() else icon("robot")
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# _app_pixmap()/_IconTap were the 52px icon and its click-through QLabel for the
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# old 64px badge. The launcher is a real button now, so both are gone.
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class _HoverPill(QPushButton):
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"""The closed launcher: a dot at rest, a labelled pill under the pointer.
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Keyboard focus counts as hover, so the name is reachable without a mouse.
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Resizing is delegated to the owner because this widget is inside an overlay
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that has to re-pin itself to the window corner whenever its size changes.
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"""
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def __init__(self, owner):
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super().__init__(owner)
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self._owner = owner
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self.open = False
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def _set_open(self, value: bool) -> None:
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if value == self.open:
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return
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self.open = value
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self.setText(f" {tr('help_agent.badge')}" if value else "")
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self._owner._layout_launcher()
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def enterEvent(self, e): # noqa: N802 - Qt override
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self._set_open(True)
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super().enterEvent(e)
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def leaveEvent(self, e): # noqa: N802 - Qt override
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if not self.hasFocus():
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self._set_open(False)
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super().leaveEvent(e)
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def focusInEvent(self, e): # noqa: N802 - Qt override
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self._set_open(True)
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super().focusInEvent(e)
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def focusOutEvent(self, e): # noqa: N802 - Qt override
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self._set_open(False)
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super().focusOutEvent(e)
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class HelpAgentWidget(QWidget):
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"""Overlay child of the main window; anchors itself bottom-right and cycles
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hidden-tab → launcher icon → expanded chat panel."""
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status_message = Signal(str)
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def __init__(self, ctx, parent=None, user_name: str = ""):
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super().__init__(parent)
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self.ctx = ctx
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self._user_name = user_name or _current_user()
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self._state = _LAUNCHER_ST
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self._busy = False
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self._worker: Optional[AgentWorker] = None
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# Conversation history (excludes the system prompt, prepended per call).
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# Seeded with the greeting so the panel always opens on a friendly hello.
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# Kept by identity so retranslate() can rewrite it without having to
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# guess which language the visible text is in — and without touching a
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# real reply that happens to look like a greeting.
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self._greet_msg: Dict[str, str] = {
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"role": "assistant", "content": self._greeting()}
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self._history: List[Dict[str, str]] = [self._greet_msg]
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self.setAttribute(Qt.WA_StyledBackground, True)
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self._pal = self._compute_palette()
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self._build_edge_tab()
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self._build_launcher()
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self._build_panel()
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self._apply_style()
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self._apply_state()
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# ---- theming ----------------------------------------------------------
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def _compute_palette(self):
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"""The app's design tokens for the theme in effect. The whole dock —
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header included — follows the app theme; a header locked to a light
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strip stranded a bright bar in the middle of the dark UI."""
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from ..theme import palette
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return palette(getattr(self.ctx.config, "theme", "system"))
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def apply_theme(self) -> None:
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"""Re-style + re-render when the app theme switches (called from
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MainWindow._apply_theme). The whole dock re-colours, icons included —
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icons are painted bitmaps, so they must be rebuilt, not restyled."""
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self._pal = self._compute_palette()
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self._apply_style()
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muted = self._pal.text_muted
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self.edge_tab.setIcon(icon("chevron-left", color=_TEAL_TEXT))
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self.launcher.setIcon(icon("sparkle", size=_DOT_ICON, color=_SPARK_GOLD))
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self.min_btn.setIcon(icon("minus", color=muted))
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self._render()
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def _apply_style(self) -> None:
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"""The dock owns its own style sheet (it floats above the window, so the
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app-wide sheet does not reach it cleanly) but draws every value from the
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shared tokens — see theme.py."""
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p = self._pal
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r, rl = p.radius, p.radius_lg
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self.setStyleSheet(f"""
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/* Closed launcher: a {_DOT}px dot. `pill` flips to true on hover, when
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the label comes out and the shape stretches to a rounded bar. */
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#helpLauncher {{ background: {_TEAL_BG}; border: 1px solid {_TEAL_LINE};
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border-radius: {_DOT // 2}px; color: {_TEAL_TEXT}; font-weight: 700;
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font-size: 12px; padding: 0; text-align: center; }}
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#helpLauncher[pill="true"] {{ text-align: left; padding-left: 6px; }}
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#helpLauncher:hover {{ background: #D5EFEA; border-color: {_TEAL_LINE}; }}
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#helpLauncher:focus {{ border: 1px solid {_TEAL_TEXT}; }}
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#helpEdgeTab {{ background: {_TEAL_BG}; border: 1px solid {_TEAL_LINE};
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border-right: none; border-top-left-radius: {r}px;
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border-bottom-left-radius: {r}px; }}
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#helpEdgeTab:hover {{ background: #D5EFEA; }}
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#helpPanel {{ background: {p.surface}; border: 1px solid {p.border};
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border-radius: {rl}px; color: {p.text}; }}
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#helpHeader {{ background: {p.surface}; border-bottom: 1px solid {p.border};
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border-top-left-radius: {rl}px; border-top-right-radius: {rl}px; }}
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#helpHeader QLabel {{ background: transparent; color: {p.text}; }}
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#helpTitle {{ color: {p.text}; font-weight: 600; font-size: 13px;
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background: transparent; }}
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#helpMinBtn {{ background: transparent; border: none; border-radius: {r}px; }}
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#helpMinBtn:hover {{ background: {p.hover}; }}
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#helpLog {{ background: {p.sunken}; border: none; color: {p.text};
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padding: 4px 6px; }}
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#helpInputRow {{ background: {p.surface};
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border-bottom-left-radius: {rl}px; border-bottom-right-radius: {rl}px; }}
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#helpInput {{ border: 1px solid {p.border}; border-radius: {r}px; padding: 5px 8px;
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background: {p.surface_raised}; color: {p.text}; }}
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#helpInput:focus {{ border: 1px solid {p.focus_ring}; }}
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#helpSendBtn {{ background: {p.accent_solid}; border: none; border-radius: {r}px; }}
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#helpSendBtn:hover {{ background: {p.accent_solid_hover}; }}
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#helpSendBtn:disabled {{ background: {p.border_strong}; }}
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""")
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# ---- greeting / labels ------------------------------------------------
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def _greeting(self) -> str:
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name = self._user_name or tr("help_agent.default_user")
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return tr("help_agent.greeting", name=name)
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# ---- construction -----------------------------------------------------
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def _build_edge_tab(self) -> None:
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# Shown only while hidden: a thin tab at the right edge to bring the
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# assistant back (chevron points left = "slide out").
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self.edge_tab = QPushButton(self)
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self.edge_tab.setObjectName("helpEdgeTab")
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self.edge_tab.setIcon(icon("chevron-left", color=_TEAL_TEXT))
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self.edge_tab.setCursor(Qt.PointingHandCursor)
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self.edge_tab.setToolTip(tr("help_agent.show_tooltip"))
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self.edge_tab.clicked.connect(self._show_launcher)
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def _build_launcher(self) -> None:
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# One control, one job: this opens the chat. The chevron that used to sit
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# beside it (a second 18px hit target for a second meaning of "closed")
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# is gone — hiding to the edge is now a line in the panel's ⋯ menu.
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self.launcher = _HoverPill(self)
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self.launcher.setObjectName("helpLauncher")
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self.launcher.setIcon(icon("sparkle", size=_DOT_ICON, color=_SPARK_GOLD))
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self.launcher.setCursor(Qt.PointingHandCursor)
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self.launcher.setToolTip(
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f'{tr("help_agent.open_tooltip")} · {tr("help_agent.dot_hint")}')
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self.launcher.clicked.connect(self._expand)
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def _build_panel(self) -> None:
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self.panel = QFrame(self)
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self.panel.setObjectName("helpPanel")
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v = QVBoxLayout(self.panel)
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v.setContentsMargins(0, 0, 0, 0)
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v.setSpacing(0)
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# Header: app icon + title + minimize (plain white bar, no colour fill)
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header = QFrame(self.panel)
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header.setObjectName("helpHeader")
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hb = QHBoxLayout(header)
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hb.setContentsMargins(12, 8, 8, 8)
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self.title_icon = QLabel(header)
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self.title_icon.setPixmap(
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icon("sparkle", size=16, color=_SPARK_GOLD).pixmap(16, 16))
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hb.addWidget(self.title_icon)
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self.title = QLabel(tr("help_agent.title"), header)
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self.title.setObjectName("helpTitle")
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hb.addWidget(self.title, 1)
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self.min_btn = QPushButton(header)
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self.min_btn.setObjectName("helpMinBtn")
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self.min_btn.setIcon(icon("minus", color=self._pal.text_muted))
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self.min_btn.setFixedSize(24, 24)
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self.min_btn.setCursor(Qt.PointingHandCursor)
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self.min_btn.setToolTip(tr("help_agent.collapse_tooltip"))
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self.min_btn.clicked.connect(self._collapse)
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hb.addWidget(self.min_btn)
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# "Hide to the right edge" lives here now, next to "minimise", instead of
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# as a permanent 18px chevron on every screen. Same action, offered where
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# the user is already interacting with the assistant.
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self.more_btn = QPushButton("⋯", header)
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self.more_btn.setObjectName("helpMinBtn")
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self.more_btn.setFixedSize(24, 24)
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self.more_btn.setCursor(Qt.PointingHandCursor)
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self.more_btn.setToolTip(tr("help_agent.more_tooltip"))
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menu = QMenu(self.more_btn)
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self.act_collapse = menu.addAction(tr("help_agent.collapse_tooltip"))
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self.act_collapse.triggered.connect(self._collapse)
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self.act_hide = menu.addAction(tr("help_agent.hide_tooltip"))
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self.act_hide.triggered.connect(self._hide_to_edge)
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# The old build put a chevron button beside the dot that hid the
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# assistant in one click. The drawing has no such button — the dot is
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# 26px, no text, no chevron — so the same reach comes back as a right-
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# click on the dot rather than as pixels next to it.
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self.launcher.setContextMenuPolicy(Qt.CustomContextMenu)
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self.launcher.customContextMenuRequested.connect(self._dot_menu)
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self.more_btn.setMenu(menu)
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hb.addWidget(self.more_btn)
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v.addWidget(header)
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# Conversation log
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self.log = QTextBrowser(self.panel)
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self.log.setObjectName("helpLog")
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self.log.setOpenExternalLinks(False)
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v.addWidget(self.log, 1)
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# Input row
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row = QFrame(self.panel)
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row.setObjectName("helpInputRow")
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rb = QHBoxLayout(row)
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rb.setContentsMargins(8, 8, 8, 8)
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rb.setSpacing(6)
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self.input = QLineEdit(row)
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self.input.setObjectName("helpInput")
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self.input.setPlaceholderText(tr("help_agent.placeholder"))
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self.input.returnPressed.connect(self._send)
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rb.addWidget(self.input, 1)
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self.send_btn = QPushButton(row)
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self.send_btn.setObjectName("helpSendBtn")
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self.send_btn.setIcon(icon("send"))
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self.send_btn.setFixedSize(32, 30)
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self.send_btn.setCursor(Qt.PointingHandCursor)
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self.send_btn.clicked.connect(self._send)
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rb.addWidget(self.send_btn)
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v.addWidget(row)
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self._render()
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# ---- state transitions ------------------------------------------------
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def _expand(self) -> None:
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self._state = _PANEL
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self._apply_state()
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self.input.setFocus()
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def _collapse(self) -> None:
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self._state = _LAUNCHER_ST
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self._apply_state()
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def _dot_menu(self, pos) -> None:
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"""Right-click on the dot: hide to the edge, the one action that means
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anything while the panel is shut ("collapse to dot" already happened)."""
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from PySide6.QtWidgets import QMenu
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menu = QMenu(self.launcher)
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act = menu.addAction(tr("help_agent.hide_tooltip"))
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act.triggered.connect(self._hide_to_edge)
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menu.exec(self.launcher.mapToGlobal(pos))
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def _hide_to_edge(self) -> None:
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self._state = _HIDDEN
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self._apply_state()
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def _show_launcher(self) -> None:
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self._state = _LAUNCHER_ST
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self._apply_state()
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def _layout_launcher(self) -> None:
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"""Size the overlay to the dot, or to the pill while it is hovered."""
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w = _DOT
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if self.launcher.open:
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w = max(_DOT, self.launcher.fontMetrics()
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.horizontalAdvance(self.launcher.text()) + _DOT + _PILL_PAD)
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self.resize(w, _DOT)
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self.launcher.setGeometry(0, 0, w, _DOT)
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# Round while it is a dot, pill-shaped once the label is out.
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self.launcher.setProperty("pill", bool(self.launcher.open))
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self.launcher.style().unpolish(self.launcher)
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self.launcher.style().polish(self.launcher)
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self.reposition()
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self.raise_()
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def _apply_state(self) -> None:
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st = self._state
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self.edge_tab.setVisible(st == _HIDDEN)
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self.launcher.setVisible(st == _LAUNCHER_ST)
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self.panel.setVisible(st == _PANEL)
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if st == _PANEL:
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self.resize(_PANEL_W, _PANEL_H)
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self.panel.setGeometry(0, 0, _PANEL_W, _PANEL_H)
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elif st == _LAUNCHER_ST:
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self._layout_launcher()
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return # _layout_launcher repositions and raises
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else: # hidden
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self.resize(_TAB_W, _TAB_H)
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self.edge_tab.setGeometry(0, 0, _TAB_W, _TAB_H)
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self.reposition()
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self.raise_()
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# A screen whose bottom edge is an input row (Cowork's composer) must not
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# have the dock sitting on top of it — set by MainWindow when the page
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# changes, in window coordinates.
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_bottom_guard = 0
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def set_bottom_guard(self, height: int) -> None:
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"""Reserve `height` px at the foot of the window for the page's own
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controls; the dock floats above it instead of over the Send button."""
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if height != self._bottom_guard:
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self._bottom_guard = max(0, height)
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self.reposition()
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def reposition(self) -> None:
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"""Pin to the parent's bottom-right corner (called on parent resize)."""
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p = self.parentWidget()
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if p is None:
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return
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x = max(0, p.width() - self.width() - _MARGIN)
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y = max(0, p.height() - self.height() - _MARGIN - self._bottom_guard)
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self.move(x, y)
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# ---- rendering --------------------------------------------------------
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def _bubble_html(self, who: str, content: str) -> str:
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"""One message as a clearly-separated, labelled bubble: the user's turns
|
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sit right-aligned with an accent tint, the assistant's left-aligned on a
|
||
neutral fill, each headed by its speaker name — so who said what is never
|
||
ambiguous. (QTextDocument has no border-radius, so filled table cells do
|
||
the bubble work.)"""
|
||
p = self._pal
|
||
text = (content or "").replace("&", "&").replace("<", "<").replace(">", ">")
|
||
text = text.replace("\n", "<br>")
|
||
# bgcolor= is a solid-only HTML attribute, hence accent_wash (pre-blended)
|
||
# rather than the translucent accent_soft used in style sheets.
|
||
if who == "user":
|
||
align, bg, label_color = "right", p.accent_wash, p.accent
|
||
label = tr("chat.you")
|
||
else:
|
||
align, bg, label_color = "left", p.surface_raised, p.success
|
||
label = tr("help_agent.title")
|
||
return (
|
||
f'<table width="100%" cellspacing="0" cellpadding="0"><tr>'
|
||
f'<td align="{align}">'
|
||
f'<table width="80%" cellspacing="0" cellpadding="7" bgcolor="{bg}"><tr>'
|
||
f'<td style="color:{p.text};">'
|
||
f'<b style="color:{label_color};">{label}</b><br>{text}'
|
||
f'</td></tr></table></td></tr></table>'
|
||
'<div style="line-height:6px;"> </div>' # gap between turns
|
||
)
|
||
|
||
def _render(self, pending: bool = False) -> None:
|
||
parts = [self._bubble_html(m["role"], m["content"]) for m in self._history]
|
||
if pending:
|
||
parts.append(self._bubble_html("assistant", "…"))
|
||
self.log.setHtml("".join(parts))
|
||
self.log.verticalScrollBar().setValue(self.log.verticalScrollBar().maximum())
|
||
|
||
# ---- send a message ---------------------------------------------------
|
||
def _send(self) -> None:
|
||
if self._busy:
|
||
return
|
||
text = self.input.text().strip()
|
||
if not text:
|
||
return
|
||
self.input.clear()
|
||
self._history.append({"role": "user", "content": text})
|
||
self._set_busy(True)
|
||
self._render(pending=True)
|
||
|
||
agent = admin_agents.ensure_help_agent(
|
||
admin_agents.agents_admin_dir(self.ctx.config.shared_dir))
|
||
history = list(self._history)
|
||
|
||
def job(worker):
|
||
provider = admin_agents.build_agent_provider(self.ctx, agent)
|
||
messages = [{"role": "system", "content": agent.effective_prompt()}] + history
|
||
result = provider.chat(messages, tools=None, cancel=worker.is_cancelled)
|
||
content = result.get("content", "") if isinstance(result, dict) else str(result)
|
||
return {"content": provider.strip_think(content) or ""}
|
||
|
||
worker = AgentWorker(job)
|
||
worker.finished_ok.connect(self._on_reply)
|
||
worker.failed.connect(self._on_failed)
|
||
self._worker = worker
|
||
worker.start()
|
||
|
||
def _on_reply(self, result: Dict[str, Any]) -> None:
|
||
content = (result or {}).get("content", "").strip() or tr("help_agent.empty_reply")
|
||
self._history.append({"role": "assistant", "content": content})
|
||
self._set_busy(False)
|
||
self._render()
|
||
|
||
def _on_failed(self, err: str) -> None:
|
||
self._history.append({"role": "assistant",
|
||
"content": tr("help_agent.error", error=err)})
|
||
self._set_busy(False)
|
||
self._render()
|
||
|
||
def _set_busy(self, busy: bool) -> None:
|
||
self._busy = busy
|
||
self.input.setEnabled(not busy)
|
||
self.send_btn.setEnabled(not busy)
|
||
|
||
def retranslate(self) -> None:
|
||
# The transcript is rendered HTML, so switching language left the
|
||
# greeting — and every "AI Assistant" speaker label — in the language
|
||
# the panel was built in.
|
||
if self._history and self._history[0] is self._greet_msg:
|
||
self._greet_msg["content"] = self._greeting()
|
||
self._render()
|
||
self.title.setText(tr("help_agent.title"))
|
||
self.input.setPlaceholderText(tr("help_agent.placeholder"))
|
||
self.launcher.setToolTip(
|
||
f'{tr("help_agent.open_tooltip")} · {tr("help_agent.dot_hint")}')
|
||
if self.launcher.open:
|
||
self.launcher.setText(f" {tr('help_agent.badge')}")
|
||
self._layout_launcher()
|
||
self.min_btn.setToolTip(tr("help_agent.collapse_tooltip"))
|
||
self.more_btn.setToolTip(tr("help_agent.more_tooltip"))
|
||
self.act_collapse.setText(tr("help_agent.collapse_tooltip"))
|
||
self.act_hide.setText(tr("help_agent.hide_tooltip"))
|
||
self.edge_tab.setToolTip(tr("help_agent.show_tooltip"))
|