Files
cowork-local/presentation/chat/chat_input_box.py
T
Nam Pham Dinh ThanhandClaude Opus 5 577b81a641 refactor(chat): R08-T01..T06 — chat_panel.py 1821 -> 345, composer 663 -> 11
presentation/chat/
      chat_history_widget.py   348  T01  mạch hội thoại (từ ui/chat_view.py)
      chat_bubble_style.py     202  T01  cách vẽ bong bóng, diff, đường thời gian
      composer_widget.py       364  T02  thanh công cụ quanh ô nhập
      chat_input_box.py        328  T02  ô nhập: Ctrl+Enter, dán ảnh, popup /skill
      attachment_picker.py     215  T03  đọc tệp đính kèm + chặn theo chính sách
      chat_output_panel.py     186  T05  theo dõi thư mục output, hiện tệp mới
      chat_turn_runner.py      281  T06  chạy một lượt
      chat_event_stream.py     228  T06  nhận sự kiện phát về từ luồng nền
      chat_session_store.py    413  T06  lưu/nạp phiên, đếm token, nối lại lượt
      chat_agents.py           246  T06  chọn agent, skill, định tuyến model
      chat_panel_layout.py     148  T06  bố cục hai cột
      chat_helpers.py           53  T06  hàm và bảng tra dùng chung
    ui/chat_panel.py           345  __init__ + trạng thái
    ui/chat_view.py             10  vỏ chuyển tiếp
    ui/composer.py              11  vỏ chuyển tiếp

R08-T04 KHÔNG LÀM ĐƯỢC: plan đòi audio_recorder_widget.py, nhưng trong repo
KHÔNG CÓ chức năng ghi âm nào — grep 'audio|record|voice|micro' toàn ui/ chỉ
ra chữ 'record' trong nghĩa 'ghi lại transcript'. Không có gì để tách, và tôi
không dựng một widget mới nhân danh refactor. Giống hệt trường hợp
connector_settings_widget.py ở T07.

_start_turn (144 dòng) và _on_event (127) để nguyên có chủ ý: cái đầu dựng
trọn ngữ cảnh một lượt rồi giao cho luồng nền, cái sau phân nhánh theo loại sự
kiện. Cắt nhỏ thì phải chuyền hàng chục biến trạng thái qua lại, đọc khó hơn.

Hai lỗi tự gây, cả hai đều do script:
* regex bỏ import cũ chỉ cắt DÒNG ĐẦU của một import nhiều dòng, để lại phần
  đuôi mồ côi -> IndentationError.
* _build_layout dùng biến 'root' vốn cục bộ trong __init__. Bộ test bắt được
  cái này (2 bài integration đỏ), không phải checker — vì nó là lỗi dựng
  widget, không phải lỗi hình học.

756 test xanh. 24/24 checker qua.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-28 01:08:31 +09:00

329 lines
14 KiB
Python

"""Ô nhập của khung chat — R08-T02.
Tự giãn cao theo nội dung, Ctrl+Enter để gửi, dán ảnh từ clipboard thành tệp
đính kèm, và popup gợi ý khi gõ ``/skill`` hoặc ``/agent``.
Tách khỏi ``composer_widget.py`` vì đây là phần bắt phím và chuột; phần kia
là thanh công cụ quanh nó.
"""
from __future__ import annotations
from datetime import datetime
from pathlib import Path
from typing import Dict, List
from PySide6.QtCore import Qt, Signal
from PySide6.QtGui import QImage, QKeyEvent
from PySide6.QtWidgets import (
QFileDialog, QHBoxLayout, QLabel, QListView, QListWidget, QListWidgetItem,
QPlainTextEdit, QPushButton, QVBoxLayout, QWidget,
)
from ...config import CONFIG_DIR
from ...i18n import on_language_changed, tr
from ...theme import current_palette
from ...ui.icons import icon, IconLabel
class _SkillPopup(QListWidget):
"""The ``/skill`` picker.
Shown as a NON-activating overlay (``WA_ShowWithoutActivating``) — crucially it
does NOT grab the keyboard, so the input keeps focus and the user can keep
typing their request after ``/skill``. Navigation / accept / Esc are handled by
the parent ``_Input``'s key handler (which still receives every key); clicking
an item selects it; the popup auto-hides when the input loses focus."""
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowFlags(Qt.Tool | Qt.FramelessWindowHint
| Qt.WindowStaysOnTopHint | Qt.NoDropShadowWindowHint)
self.setAttribute(Qt.WA_ShowWithoutActivating, True)
self.setFocusPolicy(Qt.NoFocus)
class _Input(QPlainTextEdit):
"""Plain text edit: submits on Enter, accepts pasted/dropped images & files."""
submit = Signal()
media_added = Signal(list)
manage_skills = Signal() # user picked "Manage skills…" in the /skill popup
MIN_HEIGHT = 64 # ~2 lines
MAX_HEIGHT = 220 # ~8 lines, then it scrolls
def __init__(self):
super().__init__()
self.setAcceptDrops(True)
# Use a clean Latin/Vietnamese-friendly UI font for the input (the global
# '*' rule falls back to Japanese faces, which mis-render some glyphs).
self.setStyleSheet(
"font-family: 'Segoe UI', 'Helvetica Neue', 'Arial', sans-serif; font-size: 14px;"
)
# Grow with the text (up to MAX_HEIGHT), then scroll instead.
self.setVerticalScrollBarPolicy(Qt.ScrollBarAsNeeded)
self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.textChanged.connect(self._adjust_height)
# "/skill" + "/agent" command popup — lists skills / agents inline.
self._skill_popup = _SkillPopup(self)
self._popup_kind = "skill" # which command the popup is showing
self._skill_popup.itemClicked.connect(self._accept_item)
self.textChanged.connect(self._maybe_show_skills)
self._adjust_height()
# ---- /skill autocomplete ----------------------------------------
def _skill_token(self):
"""Locate a ``/skill[:partial]`` command the cursor is currently typing —
ANYWHERE in the message, not just at the start (so "dùng /skill:foo …"
with text typed before it still triggers the picker). Mirrors
``core.skills.parse_skill_command``'s whitespace-boundary rule.
Returns ``(start_offset, partial_filter)`` — ``start_offset`` is where the
``/skill`` token begins in the document, ``partial_filter`` is the text
typed after ``:`` (``''`` while still typing the command word itself) — or
``None`` when the cursor isn't inside a ``/skill`` token."""
import re
pos = self.textCursor().position()
before = self.toPlainText()[:pos]
# The token is the whitespace-delimited word ending at the cursor; its
# start must be the document start or follow whitespace (same boundary
# parse_skill_command enforces with its (?<!\S) lookbehind).
start = re.search(r"\S*$", before).start()
token = before[start:]
if len(token) >= 2 and "/skill".startswith(token):
return start, "" # typing "/s", "/sk", … "/skill" → show the whole list
m = re.match(r"^/skill:?([\w\-.]*)$", token)
return (start, m.group(1)) if m else None
def _skill_filter(self):
"""Return the partial filter while a '/skill' command is being typed
(anywhere in the message), or None."""
tok = self._skill_token()
return tok[1] if tok else None
def _agent_token(self):
"""Locate a ``/agent[:partial]`` command the cursor is typing (mirror of
``_skill_token``). Returns ``(start_offset, partial)`` or None."""
import re
pos = self.textCursor().position()
before = self.toPlainText()[:pos]
start = re.search(r"\S*$", before).start()
token = before[start:]
if len(token) >= 2 and "/agent".startswith(token):
return start, ""
m = re.match(r"^/agent:?([\w\-.]*)$", token)
return (start, m.group(1)) if m else None
def _maybe_show_skills(self) -> None:
# One popup serves both commands: show skills while typing /skill, agents
# while typing /agent (Cowork parity with the Co4E chat).
stok = self._skill_token()
if stok is not None:
self._popup_kind = "skill"
self._populate_skill_popup(stok[1])
self._show_cmd_popup()
return
atok = self._agent_token()
if atok is not None:
self._popup_kind = "agent"
self._populate_agent_popup(atok[1])
self._show_cmd_popup()
return
self._skill_popup.hide()
def _populate_skill_popup(self, filt: str) -> None:
try:
from ..core.skills import builtin_skills, list_skills
# Include always-on built-ins so the picker is usable before the user
# has created any custom skill.
skills = list_skills() + builtin_skills()
except Exception:
skills = []
f = (filt or "").lower()
matches = [s for s in skills
if f in s.name.lower() or f in s.slug.lower() or f in (s.description or "").lower()]
self._skill_popup.clear()
for s in matches:
text = ("✓ " if s.enabled else " ") + s.name
if s.description:
text += f" — {s.description}"
item = QListWidgetItem(text)
item.setData(Qt.UserRole, s.slug)
self._skill_popup.addItem(item)
if not matches:
empty = QListWidgetItem(tr("composer.no_skills"))
empty.setFlags(Qt.NoItemFlags)
self._skill_popup.addItem(empty)
manage = QListWidgetItem(tr("composer.manage_skills"))
manage.setData(Qt.UserRole, "__manage__")
self._skill_popup.addItem(manage)
self._skill_popup.setCurrentRow(0 if matches else self._skill_popup.count() - 1)
def _populate_agent_popup(self, filt: str) -> None:
try:
from ..core.agent_command import collect_agents
agents = collect_agents("") # built-ins + local admin + custom agents
except Exception:
agents = []
f = (filt or "").lower()
matches = [a for a in agents
if f in a["slug"].lower() or f in a["name"].lower() or f in (a.get("desc") or "").lower()]
self._skill_popup.clear()
for a in matches:
text = a["name"] + (f" — {a['desc']}" if a.get("desc") else "")
item = QListWidgetItem(text)
item.setData(Qt.UserRole, a["slug"])
self._skill_popup.addItem(item)
if not matches:
empty = QListWidgetItem(tr("composer.no_agents"))
empty.setFlags(Qt.NoItemFlags)
self._skill_popup.addItem(empty)
self._skill_popup.setCurrentRow(0 if matches else self._skill_popup.count() - 1)
def _show_cmd_popup(self) -> None:
rows = min(7, self._skill_popup.count())
h = 10 + rows * 22
self._skill_popup.resize(max(300, self.width()), h)
top_left = self.mapToGlobal(self.rect().topLeft())
self._skill_popup.move(top_left.x(), top_left.y() - h - 2)
self._skill_popup.show()
def _dismiss_skill_popup(self) -> None:
"""Hide the /skill picker (Esc)."""
self._skill_popup.hide()
def focusOutEvent(self, e) -> None: # noqa: N802
# The popup never grabs focus, so a click away lands here → dismiss it
# (unless the click is on the popup itself, e.g. picking an item).
if not self._skill_popup.underMouse():
self._skill_popup.hide()
super().focusOutEvent(e)
def _accept_item(self, item=None) -> None:
"""Dispatch popup selection to the right handler based on which command
(``/skill`` or ``/agent``) the popup is currently showing."""
if self._popup_kind == "agent":
self._accept_agent(item)
else:
self._accept_skill(item)
def _replace_token(self, tok, replacement: str) -> None:
pos = self.textCursor().position()
start = tok[0] if tok else pos
full = self.toPlainText()
new_text = full[:start] + replacement + full[pos:]
new_pos = start + len(replacement)
self.blockSignals(True)
self.setPlainText(new_text)
self.blockSignals(False)
cur = self.textCursor()
cur.setPosition(min(new_pos, len(new_text)))
self.setTextCursor(cur)
self._adjust_height()
self.setFocus()
def _accept_skill(self, item=None) -> None:
item = item or self._skill_popup.currentItem()
self._skill_popup.hide()
if item is None:
return
slug = item.data(Qt.UserRole)
if slug == "__manage__":
self.manage_skills.emit() # open the Skills manager
return
if not slug:
return
# Replace ONLY the /skill token the cursor is on — text typed before it
# ("dùng …") and after it is preserved, so the command can sit mid-sentence.
self._replace_token(self._skill_token(), f"/skill:{slug} ")
def _accept_agent(self, item=None) -> None:
item = item or self._skill_popup.currentItem()
self._skill_popup.hide()
if item is None:
return
slug = item.data(Qt.UserRole)
if not slug:
return
self._replace_token(self._agent_token(), f"/agent:{slug} ")
def _adjust_height(self, *_a) -> None:
# QPlainTextEdit reports the document height in LINES (not pixels), so
# convert via line spacing to get the real pixel height.
lines = self.document().size().height() or 1
line_px = self.fontMetrics().lineSpacing()
h = int(lines * line_px + 2 * self.frameWidth() + 12)
h = max(self.MIN_HEIGHT, min(self.MAX_HEIGHT, h))
if h != self.height():
self.setFixedHeight(h)
def keyPressEvent(self, e: QKeyEvent) -> None: # noqa: N802
if self._skill_popup.isVisible():
k = e.key()
if k in (Qt.Key_Down, Qt.Key_Up):
n = self._skill_popup.count()
if n:
step = 1 if k == Qt.Key_Down else -1
self._skill_popup.setCurrentRow((self._skill_popup.currentRow() + step) % n)
return
if k == Qt.Key_Tab:
self._accept_item() # Tab = autocomplete the highlighted item
return
if k == Qt.Key_Escape:
self._dismiss_skill_popup()
return
if k in (Qt.Key_Return, Qt.Key_Enter):
item = self._skill_popup.currentItem()
slug = item.data(Qt.UserRole) if item else None
is_agent = self._popup_kind == "agent"
tok = self._agent_token() if is_agent else self._skill_token()
prefix = "/agent:" if is_agent else "/skill:"
token = self.toPlainText()[tok[0]:self.textCursor().position()] if tok else ""
exact = bool(slug) and slug != "__manage__" and token == f"{prefix}{slug}"
if slug and slug != "__manage__" and not exact:
# A suggestion is highlighted but not yet fully typed —
# Enter completes it into the box first (same as Tab),
# instead of submitting a partial/mistyped slug that
# the parser would just reject as "not found".
self._accept_item(item)
return
# Slug already fully typed (or nothing usable is highlighted,
# e.g. the "no skills found" placeholder) — Enter RUNS the
# /skill command as typed: hide the popup and fall through to
# the normal submit below.
self._skill_popup.hide()
if e.key() in (Qt.Key_Return, Qt.Key_Enter) and not (e.modifiers() & Qt.ShiftModifier):
self.submit.emit()
return
super().keyPressEvent(e)
def insertFromMimeData(self, source) -> None: # noqa: N802 - paste
paths = _paths_from_mime(source)
if paths:
self.media_added.emit(paths)
return
super().insertFromMimeData(source)
def canInsertFromMimeData(self, source) -> bool: # noqa: N802
if source.hasImage() or source.hasUrls():
return True
return super().canInsertFromMimeData(source)
def dragEnterEvent(self, e) -> None: # noqa: N802
if e.mimeData().hasUrls() or e.mimeData().hasImage():
e.acceptProposedAction()
return
super().dragEnterEvent(e)
def dragMoveEvent(self, e) -> None: # noqa: N802
if e.mimeData().hasUrls() or e.mimeData().hasImage():
e.acceptProposedAction()
return
super().dragMoveEvent(e)
def dropEvent(self, e) -> None: # noqa: N802
paths = _paths_from_mime(e.mimeData())
if paths:
self.media_added.emit(paths)
e.acceptProposedAction()
return
super().dropEvent(e)