Files
cowork-local/ui/skill_manager_tab.py
2026-08-09 20:12:05 +07:00

260 lines
10 KiB
Python

"""Skill Manager tab: manage custom skills, embedded inside Flow Management
(tab, next to Agents) — the same skills also apply to Cowork/Code chats.
A thin QWidget wrapper around the same CRUD logic as ``skills_dialog.py``'s
``SkillsDialog`` (kept there too, since Cowork/Code still open Skills as a
standalone dialog via the "Skills" button) — refactoring both to share one
implementation isn't worth the churn for a straightforward list+form CRUD.
"""
from __future__ import annotations
from typing import Optional
from PySide6.QtCore import Qt
from PySide6.QtWidgets import (
QFileDialog, QHBoxLayout, QInputDialog, QLabel, QListWidget,
QListWidgetItem, QMessageBox, QPushButton, QVBoxLayout, QWidget,
)
from ..core.skills import (
Skill, delete_skill, export_skill_md, generate_skill,
generate_skill_from_template, list_skills, save_skill,
)
from ..core.worker import AgentWorker
from ..i18n import tr
from .icons import icon
from .skills_dialog import SkillEditDialog
class SkillManagerTab(QWidget):
def __init__(self, ctx=None, parent=None):
super().__init__(parent)
self._ctx = ctx
self._auto_worker: Optional[AgentWorker] = None
self._template_worker: Optional[AgentWorker] = None
lay = QVBoxLayout(self)
hint = QLabel(tr("skills.hint"))
hint.setObjectName("hint")
hint.setWordWrap(True)
lay.addWidget(hint)
self.list = QListWidget()
self.list.itemChanged.connect(self._on_check)
lay.addWidget(self.list, 1)
row = QHBoxLayout()
self._auto_btn = QPushButton(tr("skills.auto_generate"))
self._auto_btn.setIcon(icon("sparkle"))
self._auto_btn.setObjectName("primary")
self._auto_btn.setToolTip(tr("skills.auto_generate_tooltip"))
self._auto_btn.clicked.connect(self._auto_generate)
self._template_btn = QPushButton(tr("skills.from_template"))
self._template_btn.setIcon(icon("document"))
self._template_btn.setToolTip(tr("skills.from_template_tooltip"))
self._template_btn.clicked.connect(self._from_template)
import_btn = QPushButton(tr("skills.import_btn"))
import_btn.setIcon(icon("download"))
import_btn.setToolTip(tr("skills.import_tooltip"))
import_btn.clicked.connect(self._import)
export_btn = QPushButton(tr("skills.export_btn"))
export_btn.setIcon(icon("upload"))
export_btn.setToolTip(tr("skills.export_tooltip"))
export_btn.clicked.connect(self._export_md)
dup_btn = QPushButton(tr("skills.duplicate_btn"))
dup_btn.setIcon(icon("document"))
dup_btn.setToolTip(tr("skills.duplicate_tooltip"))
dup_btn.clicked.connect(self._duplicate)
edit_btn = QPushButton(tr("skills.edit_btn"))
edit_btn.setIcon(icon("edit"))
edit_btn.clicked.connect(self._edit)
del_btn = QPushButton(tr("skills.delete_btn"))
del_btn.setIcon(icon("trash"))
del_btn.clicked.connect(self._delete)
row.addWidget(self._auto_btn)
row.addWidget(self._template_btn)
row.addWidget(import_btn)
row.addWidget(export_btn)
row.addWidget(dup_btn)
row.addWidget(edit_btn)
row.addWidget(del_btn)
row.addStretch(1)
lay.addLayout(row)
self.reload()
# ---- AI: auto-generate a whole skill from a one-line description ----
def _auto_generate(self) -> None:
if self._ctx is None:
QMessageBox.information(self, tr("skills.auto_generate_title"),
tr("skills.auto_generate_unavailable"))
return
prompt, ok = QInputDialog.getMultiLineText(
self, tr("skills.auto_generate_title"),
tr("skills.auto_generate_prompt"), "")
if not ok or not prompt.strip():
return
self._auto_btn.setEnabled(False)
self._auto_btn.setText(tr("skills.generating"))
ctx = self._ctx
text = prompt.strip()
def job(worker: AgentWorker):
try:
skill = generate_skill(ctx.build_active_provider(), text, worker.is_cancelled)
return {"skill": skill}
except Exception as exc: # noqa: BLE001
return {"error": str(exc)}
w = AgentWorker(job)
w.finished_ok.connect(self._on_auto_generated)
w.failed.connect(lambda _e: self._on_auto_generated({"error": "failed"}))
self._auto_worker = w
w.start()
def _on_auto_generated(self, result) -> None:
self._auto_btn.setEnabled(True)
self._auto_btn.setText(tr("skills.auto_generate"))
skill = (result or {}).get("skill")
if not isinstance(skill, Skill):
QMessageBox.information(
self, tr("skills.auto_generate_title"), tr("skills.auto_generate_failed"))
return
dlg = SkillEditDialog(self, skill, ctx=self._ctx)
if dlg.exec():
save_skill(dlg.result_skill())
self.reload()
# ---- AI: analyze a pptx/xlsx TEMPLATE file's structure into a skill ----
def _from_template(self) -> None:
if self._ctx is None:
QMessageBox.information(self, tr("skills.from_template_title"),
tr("skills.auto_generate_unavailable"))
return
path, _ = QFileDialog.getOpenFileName(
self, tr("skills.from_template_dialog_title"), "",
tr("skills.from_template_dialog_filter"))
if not path:
return
self._template_btn.setEnabled(False)
self._template_btn.setText(tr("skills.generating"))
ctx = self._ctx
def job(worker: AgentWorker):
try:
skill = generate_skill_from_template(
ctx.build_active_provider(), path, worker.is_cancelled)
return {"skill": skill}
except Exception as exc: # noqa: BLE001
return {"error": str(exc)}
w = AgentWorker(job)
w.finished_ok.connect(self._on_template_generated)
w.failed.connect(lambda _e: self._on_template_generated({"error": "failed"}))
self._template_worker = w
w.start()
def _on_template_generated(self, result) -> None:
self._template_btn.setEnabled(True)
self._template_btn.setText(tr("skills.from_template"))
skill = (result or {}).get("skill")
if not isinstance(skill, Skill):
QMessageBox.information(
self, tr("skills.from_template_title"), tr("skills.from_template_failed"))
return
dlg = SkillEditDialog(self, skill, ctx=self._ctx)
if dlg.exec():
save_skill(dlg.result_skill())
self.reload()
def reload(self) -> None:
self.list.blockSignals(True)
self.list.clear()
for s in list_skills():
text = s.name + (f" — {s.description}" if s.description else "")
item = QListWidgetItem(text)
item.setFlags(item.flags() | Qt.ItemIsUserCheckable)
item.setCheckState(Qt.Checked if s.enabled else Qt.Unchecked)
item.setData(Qt.UserRole, s)
self.list.addItem(item)
if self.list.count() == 0:
placeholder = QListWidgetItem(tr("skills.no_skills"))
placeholder.setFlags(Qt.NoItemFlags)
self.list.addItem(placeholder)
self.list.blockSignals(False)
def _on_check(self, item: QListWidgetItem) -> None:
skill = item.data(Qt.UserRole)
if not isinstance(skill, Skill):
return
skill.enabled = item.checkState() == Qt.Checked
save_skill(skill)
def _current_skill(self) -> Optional[Skill]:
item = self.list.currentItem()
if item is None:
return None
skill = item.data(Qt.UserRole)
return skill if isinstance(skill, Skill) else None
def _import(self) -> None:
from ..core.skills import import_skill_file
path, _ = QFileDialog.getOpenFileName(
self, tr("skills.import_dialog_title"), "", tr("skills.import_dialog_filter"))
if not path:
return
try:
import_skill_file(path)
self.reload()
except Exception as exc: # noqa: BLE001
QMessageBox.warning(self, tr("skills.import_dialog_title"), tr("skills.import_failed", err=exc))
def _export_md(self) -> None:
skill = self._current_skill()
if skill is None:
QMessageBox.information(self, tr("skills.export_btn"), tr("skills.export_pick"))
return
from ..core.skills import Skill as _Skill
default = f"{_Skill(name=skill.name).slug}.md"
path, _ = QFileDialog.getSaveFileName(
self, tr("skills.export_dialog_title"), default, tr("skills.export_dialog_filter"))
if not path:
return
try:
out = export_skill_md(skill, path)
QMessageBox.information(self, tr("skills.export_btn"),
tr("skills.export_done", path=str(out)))
except Exception as exc: # noqa: BLE001
QMessageBox.warning(self, tr("skills.export_btn"), tr("skills.export_failed", err=exc))
def _duplicate(self) -> None:
skill = self._current_skill()
if skill is None:
QMessageBox.information(self, tr("skills.duplicate_btn"), tr("skills.export_pick"))
return
copy = Skill(name=tr("skills.copy_name", name=skill.name),
description=skill.description, instructions=skill.instructions, enabled=False)
save_skill(copy)
self.reload()
dlg = SkillEditDialog(self, copy, ctx=self._ctx)
if dlg.exec():
save_skill(dlg.result_skill(), old_name=copy.name)
self.reload()
def _edit(self) -> None:
skill = self._current_skill()
if skill is None:
return
dlg = SkillEditDialog(self, skill, ctx=self._ctx)
if dlg.exec():
save_skill(dlg.result_skill(), old_name=skill.name)
self.reload()
def _delete(self) -> None:
skill = self._current_skill()
if skill is None:
return
delete_skill(skill.name)
self.reload()