fix(qa): resolve DF-002 through DF-011 from QA defect tracking sheet

Batch of fixes for defects tracked in "Task Tracking Template.xlsx" (sheet
Defect Management), verified against the sheet's Root Cause/Cach xu ly
columns before this commit:

- DF-002: Co4E node status not reflected after tab switch + missing
  edit-lock on running/done nodes (node_property_panel.py, co4e_runs.py,
  co4e_workflow_crud.py, co4e_canvas_widget.py, co4e_flow_tabs.py,
  canvas_items.py)
- DF-003: hide the run.bat console window unless the app exits with an
  error (run.bat, scripts/console_visibility.ps1 - new)
- DF-004: floating Help Assistant icon covering the Send button after a
  window resize (presentation/shell/main_window.py)
- DF-005: "block network" toggle didn't stop ICMP/raw-socket tools like
  ping (infrastructure/filesystem/command_tools.py,
  security/command_risk_classifier.py)
- DF-006: Monitoring "gay nang khi log lon" - root cause was re-reading
  the ENTIRE audit log history every 3s tick, not missing pagination;
  bounded to a 30-day window (presentation/monitoring/monitoring_tab.py)
  AND added the "So dong/trang" page-size control the ticket also asked
  for (presentation/monitoring/shared/event_table.py,
  shared/filter_scaffold.py, tabs/action_logs_tab.py, tabs/mcp_tab.py,
  tabs/security_events_tab.py, i18n/agents_admin_tab.py)
- DF-007: support choosing a OneDrive/SharePoint folder as a project's
  working directory via Microsoft Graph, downloaded as a local mirror
  with manual sync (core/projects.py, core/ms365_graph.py,
  core/cloud_workspace_sync.py - new, ui/ms365_signin_dialog.py - new,
  ui/cloud_folder_picker_dialog.py - new, i18n/cloud_workspace.py - new,
  ui/workspace_tab.py)
- DF-008: AI-edit instruction box was a fixed-height single-line QLineEdit;
  replaced with an auto-expanding, Enter-to-send/Shift+Enter-newline input
  (presentation/folder/ai_file_editor_dialog.py)
- DF-011: run_command failed with WinError 267 for a project whose
  per-turn output directory had never been created
  (application/conversations/core_runtime_adapter.py)

DF-009 (AI-edit Apply/Discard buttons easy to miss) and DF-010 (AI reply
language - dev-confirmed not a bug) are intentionally NOT part of this
commit: DF-009 has no code fix yet (still "Assigned" in the sheet, only a
UX recommendation was recorded), DF-010 was rejected as expected behavior.

Tests: tests/test_cloud_workspace_sync.py, tests/test_ms365_cloud_dialogs.py,
tests/test_ai_file_editor_input.py, tests/test_monitoring_page_size.py (all
new, all passing). Full suite: 896 passed, 13 known-and-documented failures
unrelated to this change (an existing core/audit_log.py bug, this checkout
not being a git repo before now, and a repo/subprocess folder-naming
mismatch affecting ~66 characterization tests) - see the sheet's DF-006
Evidence column for details.
This commit is contained in:
2026-09-07 21:22:00 +09:00
parent e5fa21ecfd
commit 2a5ee29c2c
33 changed files with 1404 additions and 25 deletions
+9 -1
View File
@@ -10,10 +10,13 @@ from typing import List, Optional
from PySide6.QtCore import QSize, Qt
from PySide6.QtWidgets import QInputDialog, QMenu
from ...core import co4e
from ...core.co4e import STEP_DONE, STEP_RUNNING
from ...i18n import tr
from ...ui.icons import icon
from ...presentation.co4e.co4e_chat_view import _skill_names
_LOCKED_NODE_STATUSES = (STEP_RUNNING, STEP_DONE)
class Co4EWorkflowCrudMixin:
"""Phần tạo/mở/lưu/xoá luồng của Co4E Studio.
@@ -163,10 +166,15 @@ class Co4EWorkflowCrudMixin:
self.canvas.add_palette_step(co4e.Step(label="New Step"),
self.canvas.mapToScene(self.canvas.rect().center()))
def _on_node_selected(self, node_id: str) -> None:
"""Chọn một node thì nạp bước đó vào bảng thuộc tính, tự mở bảng nếu đang gập."""
"""Chọn một node thì nạp bước đó vào bảng thuộc tính, tự mở bảng nếu đang gập.
Bước đang chạy hoặc đã chạy xong thì khoá ô nhập liệu ngay khi nạp —
tránh sửa nhầm cấu hình của lần chạy đang xem kết quả.
"""
for n in self.canvas.nodes():
if n.id == node_id:
self.config.load_step(node_id, n.data, _skill_names())
self.config.set_locked(self.canvas.node_status(node_id) in _LOCKED_NODE_STATUSES)
if self._config_collapsed:
self._toggle_config()
return