2026-09-09 16:46:15 +00:00
committed by gitea-admin
co-authored by duylh19
parent 13e2c22067
commit 1b8429e33a
147 changed files with 20993 additions and 461 deletions
+53 -15
View File
@@ -11,14 +11,42 @@ from typing import List
from PySide6.QtCore import QSize, Qt
from PySide6.QtWidgets import QHBoxLayout, QListWidget, QListWidgetItem, QPushButton, QSplitter, QVBoxLayout, QWidget
from ...core import co4e, skills as skills_mod
from ...i18n import tr
from ...i18n import bind_dynamic, bind_text, bind_tip, tr
from ...ui.icons import icon
from ...presentation.co4e.agent_list_panel import AgentListPanel
from ...presentation.co4e.co4e_chat_view import _skill_names
from ...presentation.co4e.palette_list import _PaletteList
from ...presentation.co4e.skills_list_panel import SkillsListPanel
def _skill_prefix_lookup(all_skills):
"""Answer ``skills.skill_prefix_for`` from an ALREADY-LOADED skill list.
``skill_prefix_for`` re-reads the whole skill folder on every call, so
asking it once per skill made a sidebar reload cost one full disk scan per
skill — measured at ~3.8s of frozen GUI thread on a 121-skill library, and
that reload runs on every language switch.
The scan order and the blank-instructions rule are copied from
``skill_prefix_for`` deliberately: a namesake with no instructions must NOT
end the search, or a skill's text silently becomes empty in an agent prompt.
"""
cache: dict = {}
def lookup(name: str) -> str:
"""The ``## Skill: <name>\\n<instructions>`` block for one name, or ''."""
if not name:
return ""
low = name.strip().lower()
if low not in cache:
cache[low] = next(
(f"## Skill: {s.name}\n{s.instructions.strip()}" for s in all_skills
if (s.slug == low or s.name.lower() == low) and s.instructions.strip()),
"")
return cache[low]
return lookup
class Co4ESidebarMixin:
"""Cột trái của Co4E Studio: Workflows, Agents, Skills và Flow Status."""
def _build_sidebar(self) -> QWidget:
@@ -66,9 +94,12 @@ class Co4ESidebarMixin:
col = _Col(self.side_split)
# --- WORKFLOWS ---------------------------------------------------
self.wf_new_btn = QPushButton(tr("co4e.new"))
# Bound, not set once: Co4ETab._retranslate reloads the sidebar's LIST
# CONTENTS, but these headings, buttons and tooltips are built here and
# nothing re-applied them — they stayed in the language of app start-up.
self.wf_new_btn = bind_text(QPushButton(), "co4e.new")
self.wf_new_btn.setIcon(icon("plus"))
self.wf_new_btn.setToolTip(tr("co4e.tt_new_wf"))
bind_tip(self.wf_new_btn, "co4e.tt_new_wf")
self.wf_new_btn.setObjectName("co4eSectionAction")
self.wf_new_btn.setFlat(True)
self.wf_new_btn.setCursor(Qt.PointingHandCursor)
@@ -78,7 +109,7 @@ class Co4ESidebarMixin:
# Draggable: drag a flow onto the canvas to merge it in (Nova-style);
# double-click loads it onto the canvas.
self.wf_list = _PaletteList(payload_role=Qt.UserRole + 2)
self.wf_list.setToolTip(tr("co4e.drag_hint"))
bind_tip(self.wf_list, "co4e.drag_hint")
self.wf_list.itemDoubleClicked.connect(self._load_selected_workflow)
self.wf_list.setContextMenuPolicy(Qt.CustomContextMenu)
self.wf_list.customContextMenuRequested.connect(self._wf_context_menu)
@@ -93,8 +124,9 @@ class Co4ESidebarMixin:
wl.addLayout(wf_btns)
# Its own row: sharing one line with the three icon buttons cut "Chạy
# nền" down to "Chạ" as soon as the sidebar hit its narrow width.
self.wf_runbg_btn = QPushButton(tr("co4e.run_bg")); self.wf_runbg_btn.setIcon(icon("play"))
self.wf_runbg_btn.setToolTip(tr("co4e.tt_run_bg"))
self.wf_runbg_btn = bind_text(QPushButton(), "co4e.run_bg")
self.wf_runbg_btn.setIcon(icon("play"))
bind_tip(self.wf_runbg_btn, "co4e.tt_run_bg")
self.wf_runbg_btn.clicked.connect(self._run_selected_in_background)
wl.addWidget(self.wf_runbg_btn)
col.addWidget(self._section("co4e.tab_workflows", wf_body, self.wf_new_btn), 3)
@@ -135,12 +167,12 @@ class Co4ESidebarMixin:
self.runs_more_btn.setIcon(icon("chevron-right"))
self.runs_more_btn.setFixedWidth(30)
self.runs_more_btn.setFlat(True)
self.runs_more_btn.setToolTip(tr("co4e.tt_runs_tab"))
bind_tip(self.runs_more_btn, "co4e.tt_runs_tab")
self.runs_more_btn.clicked.connect(lambda: self._show_runs(True))
runs_body = QWidget(); rl = QVBoxLayout(runs_body)
rl.setContentsMargins(0, 0, 0, 0); rl.setSpacing(4)
self.runs_side_list = QListWidget()
self.runs_side_list.setToolTip(tr("co4e.tt_runs_tab"))
bind_tip(self.runs_side_list, "co4e.tt_runs_tab")
self.runs_side_list.itemClicked.connect(self._on_side_run_clicked)
rl.addWidget(self.runs_side_list, 1)
col.addWidget(self._section("co4e.runs_tab", runs_body, self.runs_more_btn), 2)
@@ -202,7 +234,10 @@ class Co4ESidebarMixin:
v.addWidget(body, 1)
self._sections[key] = (head, body, stretch)
self._sync_section_arrow(key)
# bind_dynamic, not bind_text: the heading is the fold arrow plus the
# translated name in caps, so re-applying it means re-running the whole
# line rather than pushing one key into setText.
bind_dynamic(head, lambda k=key: self._sync_section_arrow(k))
return box
def _fold_section(self, key: str, body: QWidget, box: QWidget, on: bool) -> None:
"""Fold/unfold a section AND give its height back to the others.
@@ -223,7 +258,7 @@ class Co4ESidebarMixin:
head.setText(("▾ " if head.isChecked() else "▸ ") + tr(key).upper())
def _icon_btn(self, icon_name: str, tip_key: str, slot) -> QPushButton:
"""Dựng một nút icon nhỏ (rộng 34px) kèm tooltip cho hàng công cụ của mục."""
b = QPushButton(); b.setIcon(icon(icon_name)); b.setToolTip(tr(tip_key))
b = QPushButton(); b.setIcon(icon(icon_name)); bind_tip(b, tip_key)
b.setFixedWidth(34)
b.clicked.connect(slot)
return b
@@ -254,13 +289,16 @@ class Co4ESidebarMixin:
co4e._step_dict(step))
it.setData(Qt.UserRole + 1, ca.id)
self.agent_list.addItem(it)
# Skills
# Skills — the library is read ONCE here and both the names and the
# instructions come out of that one read (see _skill_prefix_lookup).
self.skill_list.clear()
for name in _skill_names():
content = skills_mod.skill_prefix_for(name)
all_skills = skills_mod.list_skills() + skills_mod.builtin_skills()
skill_prefix = _skill_prefix_lookup(all_skills)
for skill in all_skills:
name = skill.name
payload = co4e._step_dict(co4e.Step(
label=name, agent_slug=co4e.slugify(name), role="SKILL", icon="sparkle",
instructions=content, skills=[name]))
instructions=skill_prefix(name), skills=[name]))
self.skill_list.addItem(self._palette_item(name, "sparkle", payload))
@staticmethod
def _palette_item(text: str, icon_name: str, payload: dict) -> QListWidgetItem: