Feature/fsg gamma team ui fix (#3)
CI / test (push) Canceled after 0s

## Summary

What changed and why?

## Change Type

- [ ] Cowork feature
- [ ] Bug fix
- [x] Core AI contribution
- [ ] Test / hardening
- [ ] Performance
- [ ] Documentation

## Related Work

Cowork Task:

Core Repo: http://34.143.229.138/gitea-admin/fsg-ai-core-assets

Core AI Issue:

Core Task:

Related PR:

## Scope

What is intentionally included?

What is intentionally NOT included?

## Validation

- [ ] Unit tests
- [ ] Integration tests
- [ ] Manual verification
- [ ] Regression check

Commands / evidence:

## Security Impact

Permission / credential / network / customer data impact:

## Compatibility

- [ ] No breaking change
- [ ] Breaking change documented

## Reviewer Notes

Anything Cowork reviewers should pay attention to.

---------

Co-authored-by: Hiep Ha Van <hiephv3@fpt.com>
Co-authored-by: Nam Pham Dinh Thanh <nampdt@fpt.com>
Co-authored-by: Lam Hoang Van <lamhv7@fpt.com>
Co-authored-by: NamPDT <minhanhpkpro@gmail.com>
Reviewed-on: #3
This commit was merged in pull request #3.
This commit is contained in:
2026-08-20 12:12:56 +00:00
co-authored by Hiep Ha Van Nam Pham Dinh Thanh lamhv7 NamPDT
parent 414eaddca3
commit 1419587401
137 changed files with 23356 additions and 3722 deletions
+33 -19
View File
@@ -27,13 +27,20 @@ from ..core.co4e import (
STEP_DONE, STEP_ERROR, STEP_PLANNED, STEP_RUNNING, Edge, Node, Step,
compute_waves, new_edge_id, new_node_id,
)
from ..theme import current_palette
def _status_color(status: str) -> str:
"""Accent colour for a step's run status. Resolved per paint so the canvas
follows a live theme switch."""
p = current_palette()
return {
"idle": p.text_muted, STEP_RUNNING: p.accent, STEP_DONE: p.success,
STEP_ERROR: p.danger, STEP_PLANNED: p.purple, "pending": p.text_faint,
}.get(status, p.text_muted)
CO4E_MIME = "application/x-co4e-step"
_STATUS_COLOR = {
"idle": "#5C8DB8", STEP_RUNNING: "#48CAE4", STEP_DONE: "#48D9A0",
STEP_ERROR: "#E5484D", STEP_PLANNED: "#9B8FF7", "pending": "#7A8DA8",
}
_NODE_W, _NODE_H = 210, 96
_PORT_R = 6 # output port radius (the drag-to-connect handle)
_PORT_HIT = 15 # click tolerance around a port
@@ -63,24 +70,29 @@ class _NodeItem(QGraphicsObject):
return QRectF(1, 1, _NODE_W - 2, _NODE_H - 2)
def paint(self, p, _opt, _widget=None):
tok = current_palette()
step = self.node.data
accent = QColor(_STATUS_COLOR.get(self.status, "#5C8DB8"))
body = QColor("#0D1F35")
border = QColor("#48CAE4") if self.isSelected() else QColor("#1A2D4A")
accent = QColor(_status_color(self.status))
body = QColor(tok.surface_raised)
border = QColor(tok.accent) if self.isSelected() else QColor(tok.border)
p.setRenderHint(p.RenderHint.Antialiasing)
rect = self._card_rect()
path = QPainterPath()
path.addRoundedRect(rect, 10, 10)
radius = float(tok.radius_lg)
path.addRoundedRect(rect, radius, radius)
p.fillPath(path, QBrush(body))
p.setPen(QPen(border, 2 if self.isSelected() else 1))
p.drawPath(path)
# header stripe
# header stripe — a tint of the status colour, not the status colour
# itself, so the card's own text stays the brightest thing on it.
hdr = QRectF(rect.left(), rect.top(), rect.width(), 26)
hpath = QPainterPath()
hpath.addRoundedRect(hdr, 10, 10)
p.fillPath(hpath, QBrush(accent.darker(160)))
hpath.addRoundedRect(hdr, radius, radius)
stripe = QColor(accent)
stripe.setAlpha(48)
p.fillPath(hpath, QBrush(stripe))
# label
p.setPen(QColor("#E0F0FF"))
p.setPen(QColor(tok.text))
f = p.font(); f.setBold(True); f.setPointSize(9); p.setFont(f)
p.drawText(QRectF(10, 4, _NODE_W - 20, 20), Qt.AlignVCenter | Qt.AlignLeft,
_elide(step.label, 26))
@@ -89,7 +101,7 @@ class _NodeItem(QGraphicsObject):
p.setPen(accent)
p.drawText(QRectF(10, 30, _NODE_W - 20, 16), Qt.AlignLeft, step.role)
# body: instructions preview OR sub-agent chips
p.setPen(QColor("#8FB2D4"))
p.setPen(QColor(tok.text_muted))
if step.is_parallel:
preview = "⇉ " + ", ".join(s.agent for s in step.sub_agents) if step.sub_agents else "⇉ (no sub-agents)"
else:
@@ -97,7 +109,7 @@ class _NodeItem(QGraphicsObject):
p.drawText(QRectF(10, 46, _NODE_W - 20, 30), Qt.TextWordWrap | Qt.AlignTop,
_elide(preview, 66))
# footer: model + skills + status dot
p.setPen(QColor("#5C8DB8"))
p.setPen(QColor(tok.text_faint))
foot = []
if step.model:
foot.append(step.model)
@@ -109,7 +121,7 @@ class _NodeItem(QGraphicsObject):
# ---- ports ---------------------------------------------------------
# input port (top-center): hollow. output port (bottom-center): filled —
# the drag handle you pull to wire an edge to another step.
port_col = QColor("#48CAE4")
port_col = QColor(tok.accent)
# input port (left-center): hollow. output port (right-center): filled —
# the drag handle you pull to wire an edge to the next step (left→right).
p.setBrush(QBrush(body)); p.setPen(QPen(port_col, 1.4))
@@ -298,12 +310,13 @@ class _EdgeItem(QGraphicsPathItem):
self._apply_pen()
def _apply_pen(self):
tok = current_palette()
if self.isSelected():
color, w = QColor("#48CAE4"), 3
color, w = QColor(tok.accent), 3
elif self._hover:
color, w = QColor("#6FA8C8"), 3
color, w = QColor(tok.text_muted), 3
else:
color, w = QColor("#3A5A78"), 2
color, w = QColor(tok.border_strong), 2
self.setPen(QPen(color, w, Qt.SolidLine, Qt.RoundCap, Qt.RoundJoin))
def update_path(self, points):
@@ -491,7 +504,8 @@ class Co4ECanvas(QGraphicsView):
self._port_src_pt = scene_pt
self._temp_edge = QGraphicsPathItem()
self._temp_edge.setZValue(3.5) # above nodes + edges while connecting
self._temp_edge.setPen(QPen(QColor("#48CAE4"), 2, Qt.DashLine, Qt.RoundCap))
self._temp_edge.setPen(
QPen(QColor(current_palette().accent), 2, Qt.DashLine, Qt.RoundCap))
self._scene.addItem(self._temp_edge)
def update_port_drag(self, scene_pt: QPointF) -> None: